Keita Ushida

Orcid: 0000-0003-3972-4332

According to our database1, Keita Ushida authored at least 14 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Prediction of Execution Probabilities and Attack Probabilities of Werewolf Game Using Machine Learning of Game Logs.
Proceedings of the Technologies and Applications of Artificial Intelligence, 2023

A Study on Recording Conditions of Self-Video for Relaxed Talking and Giving Better Impression.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023

A Study on Watching Support of Werewolf Game Using Log Data Analyzed with Machine Learning.
Proceedings of the IEEE International Conference on Big Data, 2023

2022
A Workshop of a Digital Kamishibai System for Children and Analysis of Children's Works.
Proceedings of the Towards a Collaborative Society Through Creative Learning, 2022

Making Karaoke Parties Lively by Reordering Songs Based on Pop Music Concert Program Data.
Proceedings of the IEEE International Conference on Big Data, 2022

2021
A Telepresence System using Toy Robots the Users can Assemble and Manipulate with Finger Plays and Hand Shadow.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Supporting Music Arrangement, Ringer Assignment, and Score Preparation for Musicbell Ensembles.
Proceedings of the Ninth International Symposium on Computing and Networking, 2021

Telecommunication Using 3DCG Avatars Manipulated with Finger Plays and Hand Shadow.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2019
Real-Time Collaborative Animation of 3D Models with Finger Play and Hand Shadow.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

A Digital Picture Story System with Touch Operation - Development and Evaluation via Workshop.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2018
Real Time Animation of 3D Models with Finger Plays and Hand Shadow.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

2014
IPPITSU: A one-stroke text entry method for touch panels using Braille system.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

2013
Dinner metaphor interface: operating your computers with a knife and fork.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

2003
i-ball 2: An Interaction Platform with a Crystal-Ball-Like Display for Multiple Users.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003


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