Kiel Mark Gilleade

According to our database1, Kiel Mark Gilleade authored at least 11 papers between 2004 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2015
A Framework for Psychophysiological Classification within a Cultural Heritage Context Using Interest.
ACM Trans. Comput. Hum. Interact., 2015

Applications and Issues for Physiological Computing Systems: An Introduction to the Special Issue.
Interact. Comput., 2015

Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Capturing user engagement via psychophysiology: measures and mechanisms for biocybernetic adaptation.
Int. J. Auton. Adapt. Commun. Syst., 2013

Towards an adaptive cultural heritage experience using physiological computing.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Construction of the biocybernetic loop: a case study.
Proceedings of the International Conference on Multimodal Interaction, 2012

2011
Brain and body interfaces: designing for meaningful interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2008
A framework for P2P application development.
Comput. Commun., 2008

2007
The VoodooIO gaming kit: a real-time adaptable gaming controller.
Comput. Entertain., 2007

2005
Affective Videogames and Modes of Affective Gaming: Assist Me, Challenge Me, Emote Me (ACE).
Proceedings of the Digital Games Research Conference 2005, 2005

2004
Using frustration in the design of adaptive videogames.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004


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