Kim J. L. Nevelsteen

Orcid: 0000-0002-4065-5322

According to our database1, Kim J. L. Nevelsteen authored at least 10 papers between 2012 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Virtual World, a Definition Incorporating Distributed Computing and Instances.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Physical, Virtual, and Game World Persistence.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

Pervasive Games.
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019

2018
Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse.
Comput. Animat. Virtual Worlds, 2018

2016
Distributed Technology-Sustained Pervasive Applications.
PhD thesis, 2016

Distributed Technology-Sustained Pervasive Applications.
CoRR, 2016

Comparing properties of massively multiplayer online worlds and the Internet of Things.
Proceedings of the IEEE Symposium on Computers and Communication, 2016

2015
A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Springer Briefs in Computer Science, Springer, ISBN: 978-3-319-17632-1, 2015

2014
Applying GIS Concepts to a Pervasive Game: Spatiotemporal Modeling and Analysis Using the Triad Representational Framework.
CoRR, 2014

2012
Athletes and street acrobats: designing for play as a community value in parkour.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012


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