Annika Wærn
Orcid: 0000-0003-1998-1964Affiliations:
- Uppsala University, Sweden
- Swedish Institute of Computer Science, Stockholm, Sweden
According to our database1,
Annika Wærn
authored at least 93 papers
between 1986 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice.
CoRR, 2024
2023
ACM Trans. Comput. Hum. Interact., 2023
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023
Design Resources in Movement-based Design Methods: a Practice-based Characterization.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2021
ACM Journal on Computing and Cultural Heritage, 2021
Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the 6th International Conference on Movement and Computing, 2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Circus, Play and Technology Probes: Training Body Awareness and Control with Children.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016
2015
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
Codename Heroes - Designing for experience in public places in a long term pervasive game.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
New Rev. Hypermedia Multim., 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Navigating the world and learning to like it: mobility training through a pervasive game.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011
Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
2009
Proceedings of the Pervasive Computing, 7th International Conference, 2009
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007
2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Pers. Ubiquitous Comput., 2005
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
User Model. User Adapt. Interact., 2004
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
The Ubiquitous Interactor - Device Independent Access to Mobile Services.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004
2002
2001
Proceedings of the User Modeling 2001, 8th International Conference, 2001
Can Readers Understand their Profiles? A Study of Human Involvement in Reader Profiling.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001
2000
Social Construction of the Internet Society.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000
Proceedings of the 5th International Conference on Intelligent User Interfaces, 2000
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000
1999
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999
1998
Pers. Ubiquitous Comput., 1998
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998
Proceedings of the Multi-Agent Systems: Theories, 1998
1997
An Open Agent Architecture Supporting Multimedia Services on Public Information Kiosks.
Proceedings of the Second International Conference on the Practical Application of Intelligent Agents and Multi-Agent Technology, 1997
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997
Using an Asset Model for Integration of Agents and Multimedia to Provide an Open Service Architecture.
Proceedings of the Multimedia Applications, Services and Techniques, 1997
Proceedings of the First International Conference on Autonomous Agents, 1997
1996
Recognising human plans - issues for plan recognition in human-computer interaction.
DSV 96-004, Royal Institute of Technology, ISBN: 978-91-7153-456-9, 1996
1995
Proceedings of the Human Factors in Computing Systems, 1995
1993
Proceedings of the 1st International Workshop on Intelligent User Interfaces, 1993
1992
Reactive Abduction.
Proceedings of the 10th European Conference on Artificial Intelligence, 1992
1989
Formal Reasoning about Plan-Controlled Vehicles.
Proceedings of the Second Scandinavian Conference on Artificial Intelligence 1989, 1989
1988
Transparent And-Parallelism in the Presence of Shared Free Variables.
Proceedings of the Logic Programming, 1988
An Implementation Technique for the Abstract Interpretation of Prolog.
Proceedings of the Logic Programming, 1988
Proving Correctness of Plans Considered as Procedural Programs.
Proceedings of the Artificial Intelligence III: Methodology, Systems, Applications, 1988
1986
An Algebraic Model of Parallel Execution of Logic Programs
Proceedings of the Symposium on Logic in Computer Science (LICS '86), 1986