Annika Wærn

Orcid: 0000-0003-1998-1964

Affiliations:
  • Uppsala University, Sweden
  • Swedish Institute of Computer Science, Stockholm, Sweden


According to our database1, Annika Wærn authored at least 93 papers between 1986 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice.
CoRR, 2024

2023
Intercorporeal Biofeedback for Movement Learning.
ACM Trans. Comput. Hum. Interact., 2023

Technology, Movement, and Play Is Hampering and Boosting Interactive Play.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2023

Edu-larp @ CHI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Reimagining Machine Learning's Role in Assistive Technology by Co-Designing Exergames with Children Using a Participatory Machine Learning Design Probe.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Design Resources in Movement-based Design Methods: a Practice-based Characterization.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2021
Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play.
ACM Journal on Computing and Cultural Heritage, 2021

Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Design Space of Wearables for Sports and Fitness Practices.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Physical Warm-up Games: Exploring the Potential of Play and Technology Design.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Designing for Interpersonal Museum Experiences.
CoRR, 2020

Training Body Awareness and Control with Technology Probes: A Portfolio of Co-Creative Uses to Support Children with Motor Challenges.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Sensitizing Scenarios: Sensitizing Designer Teams to Theory.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Training Technology Probes Across Fitness Practices: Yoga, Circus and Weightlifting.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Using Training Technology Probes in Bodystorming for Physical Training.
Proceedings of the 6th International Conference on Movement and Computing, 2019

Super Trouper: The Playful Potential of Interactive Circus Training.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

BalBoa: A Balancing Board for Handstand Training.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Moving Towards a Journal-centric Publication Model for CHI: Possible Paths, Opportunities and Risks.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Enlightened Yoga: Designing an Augmented Class with Wearable Lights to Support Instruction.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Circus, Play and Technology Probes: Training Body Awareness and Control with Children.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Larping (Live Action Role Playing) as an Embodied Design Research Method.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
Frictional Realities: Enabling Immersion in Mixed-Reality Performances.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Sensory bodystorming for collocated physical training design.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

GIFT: Hybrid Museum Experiences through Gifting and Play.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

Exteriorizing Body Alignment in Collocated Physical Training.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Towards Algorithmic Experience: Initial Efforts for Social Media Contexts.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Movement Correction in Instructed Fitness Training: Design Recommendations and Opportunities.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Designing for Transformative Play.
ACM Trans. Comput. Hum. Interact., 2017

Design, appropriation, and use of technology in larps.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Activitity as the Ultimate Particular of Interaction Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Play, Participation and Empowerment: Design strategies and dilemmas.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Playification: The PhySeEar case.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

The Ethics of Unaware Participation in Public Interventions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Embodied Sketching.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing Children's Digital-Physical Play in Natural Outdoors Settings.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing for Children's Outdoor Play.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Framing IxD knowledge.
Interactions, 2015

Affective and Bodily Involvement in Children's Tablet Play.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

Embarrassing Interactions.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

DigiFys: the interactive play landscape.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Codename Heroes - Designing for experience in public places in a long term pervasive game.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Gaming in the crucible of science: gamifying the science center visit.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Introduction.
Trans. Digit. Games Res. Assoc., 2013

The oriboos going to nepal: a story of playful encounters.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

The NAO models for the elderly.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2013

Game analysis as a signature pedagogy of game studies.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

"We are two strong women" - Designing Empowerment in a Pervasive Game.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

The design space of body games: technological, physical, and social design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Mobile digital interactive storytelling - a winding path.
New Rev. Hypermedia Multim., 2012

Athletes and street acrobats: designing for play as a community value in parkour.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Navigating the world and learning to like it: mobility training through a pervasive game.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2009
Boxed Pervasive Games: An Experience with User-Created Pervasive Games.
Proceedings of the Pervasive Computing, 7th International Conference, 2009

On the Edge of Reality: Reality Fiction in 'Sanningen om Marika'.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

The three-sixty illusion: designing for immersion in pervasive games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

An in-game reporting tool for pervasive games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
The magic lens box: simplifying the development of mixed reality games.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

Pervasive play, immersion and story: designing <i>interference</i>.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

The art of game-mastering pervasive games.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Play it for Real: Sustained Seamless Life/Game Merger in Momentum.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2006
Prosopopeia: experiences from a pervasive Larp.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2005
Ubiquitous service access through adapted user interfaces on multiple devices.
Pers. Ubiquitous Comput., 2005

Involving non-players in pervasive games.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

Hypersexual avatars: who wants them?
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
User Involvement in Automatic Filtering: An Experimental Study.
User Model. User Adapt. Interact., 2004

Social learning through gaming.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

The Ubiquitous Interactor - Device Independent Access to Mobile Services.
Proceedings of the Computer-Aided Design of User Interfaces IV, 2004

2002
Rosalind Picard: Affective Computing.
User Model. User Adapt. Interact., 2002

2001
Modelling the Interests of a News Service User.
Proceedings of the User Modeling 2001, 8th International Conference, 2001

Can Readers Understand their Profiles? A Study of Human Involvement in Reader Profiling.
Proceedings of the 34th Annual Hawaii International Conference on System Sciences (HICSS-34), 2001

Social navigation of food recipes.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Social Construction of the Internet Society.
Proceedings of WebNet 2000 - World Conference on the WWW and Internet, San Antonio, Texas, USA, October 30, 2000

A recipe based on-line food store.
Proceedings of the 5th International Conference on Intelligent User Interfaces, 2000

Designing for Social Navigation of Food Recipes.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2000

1999
ConCall: Edited and Adaptive Information Filtering.
Proceedings of the 4th International Conference on Intelligent User Interfaces, 1999

1998
Service Contracts: Coordination of User-Adaptation in Open Service Architectures.
Pers. Ubiquitous Comput., 1998

Digital Libraries: Information Broker Roles in Collaborative Filtering.
Proceedings of the Research and Advanced Technology for Digital Libraries, 1998

Service Contract Negotiation - Agent-Based Support for Open Service Environments.
Proceedings of the Multi-Agent Systems: Theories, 1998

1997
An Open Agent Architecture Supporting Multimedia Services on Public Information Kiosks.
Proceedings of the Second International Conference on the Practical Application of Intelligent Agents and Multi-Agent Technology, 1997

Local Plan Recognition in Direct Manipulation Interfaces.
Proceedings of the 2nd International Conference on Intelligent User Interfaces, 1997

Using an Asset Model for Integration of Agents and Multimedia to Provide an Open Service Architecture.
Proceedings of the Multimedia Applications, Services and Techniques, 1997

An Open Agent Architecture for Integrating Multimedia Services.
Proceedings of the First International Conference on Autonomous Agents, 1997

1996
A Glass Box Approach to Adaptive Hypermedia.
User Model. User Adapt. Interact., 1996

Recognising human plans - issues for plan recognition in human-computer interaction.
DSV 96-004, Royal Institute of Technology, ISBN: 978-91-7153-456-9, 1996

1995
Simulation-based dialogue design for speech-controlled telephone services.
Proceedings of the Human Factors in Computing Systems, 1995

1993
Inferring complex plans.
Proceedings of the 1st International Workshop on Intelligent User Interfaces, 1993

1992
Reactive Abduction.
Proceedings of the 10th European Conference on Artificial Intelligence, 1992

1989
Formal Reasoning about Plan-Controlled Vehicles.
Proceedings of the Second Scandinavian Conference on Artificial Intelligence 1989, 1989

1988
Transparent And-Parallelism in the Presence of Shared Free Variables.
Proceedings of the Logic Programming, 1988

An Implementation Technique for the Abstract Interpretation of Prolog.
Proceedings of the Logic Programming, 1988

Proving Correctness of Plans Considered as Procedural Programs.
Proceedings of the Artificial Intelligence III: Methodology, Systems, Applications, 1988

1986
An Algebraic Model of Parallel Execution of Logic Programs
Proceedings of the Symposium on Logic in Computer Science (LICS '86), 1986


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