Linbo Luo

Orcid: 0000-0002-2492-0990

Affiliations:
  • Xidian University, School of Cyber Engineering, Xi'an, China
  • Nanyang Technological University, Singapore (PhD 2011)


According to our database1, Linbo Luo authored at least 43 papers between 2008 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Automatic Guidance Signage Placement Through Multiobjective Evolutionary Algorithm.
IEEE Trans. Comput. Soc. Syst., June, 2024

Detecting and Quantifying Crowd-Level Abnormal Behaviors in Crowd Events.
IEEE Trans. Inf. Forensics Secur., 2024

2023
Knowledge transfer in evolutionary multi-task optimization: A survey.
Appl. Soft Comput., May, 2023

GrpAvoid: Multigroup Collision-Avoidance Control and Optimization for UAV Swarm.
IEEE Trans. Cybern., March, 2023

Hidden Follower Detection via Refined Gaze and Walking State Estimation.
Proceedings of the IEEE International Conference on Multimedia and Expo, 2023

Crowd-Level Abnormal Behavior Detection via Multi-Scale Motion Consistency Learning.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
A Cooperative Coevolution Hyper-Heuristic Framework for Workflow Scheduling Problem.
IEEE Trans. Serv. Comput., 2022

Why They Escape: Mining Prioritized Fuzzy Decision Rule in Crowd Evacuation.
IEEE Trans. Intell. Transp. Syst., 2022

Distribution-Based Weights Estimation for Map Matching Algorithms.
IEEE Syst. J., 2022

E<sup>2</sup>T-CVL: An Efficient and Error-Tolerant Approach for Collaborative Vehicle Localization.
IEEE Internet Things J., 2022

Gaze- and Spacing-flow Unveil Intentions: Hidden Follower Discovery.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

2021
Computation offloading over multi-UAV MEC network: A distributed deep reinforcement learning approach.
Comput. Networks, 2021

Bayesian-based Absolute Positions Estimation for the Nearby Vehicles through Vehicle-to-Vehicle Communications.
Proceedings of the 2021 IEEE International Conference on Systems, Man, and Cybernetics, 2021

Trajectory is not Enough: Hidden Following Detection.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

2020
User interaction-oriented community detection based on cascading analysis.
Inf. Sci., 2020

Incremental route inference from low-sampling GPS data: An opportunistic approach to online map matching.
Inf. Sci., 2020

2018
ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent-Based Crowd Simulation.
Comput. Graph. Forum, 2018

Fast Online Map Matching for Recovering Travelling Routes from Low-Sampling GPS Data.
Proceedings of the 2018 IEEE SmartWorld, 2018

A Framework for Managing Flexible Waste-to-Energy Systems Based on Decision Rules.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2018

2017
Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training.
IEEE Trans. Comput. Intell. AI Games, 2017

Sampling-based adaptive bounding evolutionary algorithm for continuous optimization problems.
Inf. Sci., 2017

Automatic model construction for the behavior of human crowds.
Appl. Soft Comput., 2017

2016
Learning behavior patterns from video for agent-based crowd modeling and simulation.
Auton. Agents Multi Agent Syst., 2016

Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
A review of interactive narrative systems and technologies: a training perspective.
Simul., 2015

Density-based evolutionary framework for crowd model calibration.
J. Comput. Sci., 2015

Crowd evacuation planning using cartesian genetic programming and agent-based crowd modeling.
Proceedings of the 2015 Winter Simulation Conference, 2015

Data-Driven Dynamic Adaptation Framework for Multi-agent Training Game.
Proceedings of the IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology, 2015

A data-driven approach for online adaptation of game difficulty.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015

Learning Behavior Patterns from Video: A Data-driven Framework for Agent-based Crowd Modeling.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

2014
Towards a data-driven approach to scenario generation for serious games.
Comput. Animat. Virtual Worlds, 2014

Ea-based evacuation planning using agent-based crowd simulation.
Proceedings of the 2014 Winter Simulation Conference, 2014

Automatic rule identification for agent-based crowd models through gene expression programming.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

2013
Interactive scenario generation for mission-based virtual training.
Comput. Animat. Virtual Worlds, 2013

Spatial indexing in agent-based crowd simulation.
Proceedings of the 6th International ICST Conference on Simulation Tools and Techniques, 2013

Mission-Based Scenario Modeling and Generation for Virtual Training.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2011
HumDPM: A Decision Process Model for Modeling Human-Like Behaviors in Time-Critical and Uncertain Situations.
Trans. Comput. Sci., 2011

A Computational Model of Emotions for Agent-Based Crowds in Serious Games.
Proceedings of the 2011 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2011

2010
Crowd modeling and simulation technologies.
ACM Trans. Model. Comput. Simul., 2010

Modeling Human-Like Decision Making for Virtual Agents in Time-Critical Situations.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
A framework of evaluating partitioning mechanisms for agent-based simulation systems.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

Toward a Generic Framework for Modeling Human Behaviors in Crowd Simulation.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2009

2008
Agent-based human behavior modeling for crowd simulation.
Comput. Animat. Virtual Worlds, 2008


  Loading...