Suiping Zhou

According to our database1, Suiping Zhou authored at least 95 papers between 2002 and 2018.

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Bibliography

2018
ProactiveCrowd: Modelling Proactive Steering Behaviours for Agent-Based Crowd Simulation.
Comput. Graph. Forum, 2018

Guide them through: An automatic crowd control framework using multi-objective genetic programming.
Appl. Soft Comput., 2018

2017
Software systems for data-centric smart city applications.
Softw., Pract. Exper., 2017

Wearable Device-Based Gait Recognition Using Angle Embedded Gait Dynamic Images and a Convolutional Neural Network.
Sensors, 2017

An efficient locomotion strategy for six-strut tensegrity robots.
Proceedings of the 13th IEEE International Conference on Control & Automation, 2017

2016
ECG signal enhancement based on improved denoising auto-encoder.
Eng. Appl. of AI, 2016

RA2: Predicting Simulation Execution Time for Cloud-Based Design Space Explorations.
Proceedings of the 20th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications, 2016

Physical Modeling of Vascular Tissues and Stress Analysis Optimization Based on Real Soft Tissue Characteristics.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

Modeling Gap Seeking Behaviors for Agent-based Crowd Simulation.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
A review of interactive narrative systems and technologies: a training perspective.
Simulation, 2015

Automatic diagnosis of premature ventricular contraction based on Lyapunov exponents and LVQ neural network.
Computer Methods and Programs in Biomedicine, 2015

2014
Towards a data-driven approach to scenario generation for serious games.
Journal of Visualization and Computer Animation, 2014

Algorithms for Balanced Graph Bi-partitioning.
Proceedings of the 2014 IEEE International Conference on High Performance Computing and Communications, 2014

A novel method for diagnosing premature ventricular contraction beat based on chaos theory.
Proceedings of the 11th International Conference on Fuzzy Systems and Knowledge Discovery, 2014

2013
Probabilistic classifiers with a generalized Gaussian scale mixture prior.
Pattern Recognition, 2013

Interactive scenario generation for mission-based virtual training.
Journal of Visualization and Computer Animation, 2013

A pattern-based modeling framework for simulating human-like pedestrian steering behaviors.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

Hierarchical interest management for distributed virtual environments.
Proceedings of the SIGSIM Principles of Advanced Discrete Simulation, 2013

Achieving critical consistency through progressive slowdown in highly interactive Multi-Player Online Games.
Proceedings of the 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD), 2013

Mission-Based Scenario Modeling and Generation for Virtual Training.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Interactivity-Constrained Server Provisioning in Large-Scale Distributed Virtual Environments.
IEEE Trans. Parallel Distrib. Syst., 2012

Evolving Optimal and Diversified Military Operational Plans for Computational Red Teaming.
IEEE Systems Journal, 2012

2011
Modeling and simulation of pedestrian behaviors in crowded places.
ACM Trans. Model. Comput. Simul., 2011

Pattern Based Motion for Crowd Simulation.
Trans. Edutainment, 2011

Generating Situation Awareness for Time Critical Decision Making.
Trans. Computational Science, 2011

HumDPM: A Decision Process Model for Modeling Human-Like Behaviors in Time-Critical and Uncertain Situations.
Trans. Computational Science, 2011

Multi-objective zone mapping in large-scale distributed virtual environments.
J. Network and Computer Applications, 2011

A virtualization-based approach for zone migration in distributed virtual environments.
Proceedings of the 4th International ICST Conference on Simulation Tools and Techniques, 2011

Dead Reckoning-Based Update Scheduling against Message Loss for Improving Consistency in DVEs.
Proceedings of the 25th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2011

Probit Classifiers with a Generalized Gaussian Scale Mixture Prior.
Proceedings of the IJCAI 2011, 2011

High-dimensional objective-based data farming.
Proceedings of the 2011 IEEE Symposium on Computational Intelligence for Security and Defense Applications, 2011

2010
Analysis of an efficient rule-based motion planning system for simulating human crowds.
The Visual Computer, 2010

Fuzzy CMAC With Incremental Bayesian Ying-Yang Learning and Dynamic Rule Construction.
IEEE Trans. Systems, Man, and Cybernetics, Part B, 2010

Update Scheduling for Improving Consistency in Distributed Virtual Environments.
IEEE Trans. Parallel Distrib. Syst., 2010

Crowd modeling and simulation technologies.
ACM Trans. Model. Comput. Simul., 2010

Hybrid modelling of crowd simulation.
Proceedings of the International Conference on Computational Science, 2010

Spatial-temporal patterns and pedestrian simulation.
Journal of Visualization and Computer Animation, 2010

A framework of intelligent environment with smart-active objects (IESAO) for flexible and efficient crowd simulation.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

Research advances in automated red teaming.
Proceedings of the 2010 Spring Simulation Multiconference, 2010

QoS-Aware Server Provisioning for Large-Scale Distributed Virtual Environments.
Proceedings of the 24th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation, 2010

A hybrid Interest Management mechanism for peer-to-peer Networked Virtual Environments.
Proceedings of the 24th IEEE International Symposium on Parallel and Distributed Processing, 2010

A systematic approach for rapid 3D reconstruction from photosets.
Proceedings of the 11th International Conference on Control, 2010

Automated modeling and analysis of agent-based simulations using the CASE framework.
Proceedings of the 11th International Conference on Control, 2010

A Computational Model of Situation Awareness for MOUT Simulations.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Modeling Human-Like Decision Making for Virtual Agents in Time-Critical Situations.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

Autonomous Bee Colony Optimization for multi-objective function.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

A Framework for Performance Evaluation of Large-scale Interactive Distributed Virtual Environments.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

SAFE: A Secure Area of Interests Filter for P2P-based MMOGs.
Proceedings of the 10th IEEE International Conference on Computer and Information Technology, 2010

2009
Dealing with dynamic changes in time critical decision-making for MOUT simulations.
Journal of Visualization and Computer Animation, 2009

Cyber Games and Interactive Entertainment.
Int. J. Computer Games Technology, 2009

Cluster based Partitioning for Agent-based Crowd Simulations.
Proceedings of the 2009 Winter Simulation Conference, 2009

A Rule-Based Motion Planning for Crowd Simulation.
Proceedings of the 2009 International Conference on CyberWorlds, 2009

A case study of multi-resolution modeling for crowd simulation.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

A framework of evaluating partitioning mechanisms for agent-based simulation systems.
Proceedings of the 2009 Spring Simulation Multiconference, SpringSim 2009, 2009

Efficient Zone Mapping Algorithms for Distributed Virtual Environments.
Proceedings of the 23rd International Workshop on Principles of Advanced and Distributed Simulation, 2009

The Optimization of Kernel CMAC Based on BYY Learning.
Proceedings of the Neural Information Processing, 16th International Conference, 2009

Toward a Generic Framework for Modeling Human Behaviors in Crowd Simulation.
Proceedings of the 2009 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, 2009

2008
Greedy Algorithms for Client Assignment in Large-Scale Distributed Virtual Environments.
Simulation, 2008

Snap: A time critical decision-making framework for MOUT simulations.
Journal of Visualization and Computer Animation, 2008

Agent-based human behavior modeling for crowd simulation.
Journal of Visualization and Computer Animation, 2008

Reconciliation of compound actions in internet-based distributed collaborative systems.
IJHPCN, 2008

Modelling and Simulation of Pedestrian Behaviours.
Proceedings of the 22st International Workshop on Principles of Advanced and Distributed Simulation, 2008

Network-Aware Server Placement for Highly Interactive Distributed Virtual Environments.
Proceedings of the 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, 2008

2007
Critical causal order of events in distributed virtual environments.
TOMCCAP, 2007

Flexible State Update Mechanism for Large-Scale Distributed Wargame Simulations.
Simulation, 2007

Quartz: an autonomous navigation system for MOUT simulations.
Journal of Visualization and Computer Animation, 2007

A two-phase approach to interactivity enhancement for large-scale distributed virtual environments.
Computer Networks, 2007

Leveraging Single-user OpenOffice Suite for Collaboration by Transparent Adaptation.
Proceedings of the 8th ACIS International Conference on Software Engineering, 2007

An Extensible Collision Avoidance Model for Realistic Self-Driven Autonomous Agents.
Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications, 2007

A Consistency Model for Highly Interactive Multi-player Online Games.
Proceedings of the Proceedings 40th Annual Simulation Symposium (ANSS-40 2007), 2007

An Architecture for Rapidly Reconfigurable MOUT Simulations.
Proceedings of the Proceedings 40th Annual Simulation Symposium (ANSS-40 2007), 2007

2006
Behavior Representation and Simulation for Military Operations on Urbanized Terrain.
Simulation, 2006

A network-centric approach to enhancing the interactivity of large-scale distributed virtual environments.
Computer Communications, 2006

A Generic WebDAV-Based Document Repository Manager for Collaborative Systems.
Proceedings of the 2006 IEEE / WIC / ACM International Conference on Web Intelligence (WI 2006), 2006

Client assignment algorithms for enhancing interactivity in distributed virtual environments.
Proceedings of the 4th International Confernce on Computer Sciences: Research, 2006

A Generic Symbiotic Simulation Framework.
Proceedings of the 20th IEEE/ACM/SCS Workshop on Principles of Advanced and Distributed Simulation, 2006

Greedy Algorithms for Client Assignment in Large-Scale Distributed Virtual Environments.
Proceedings of the 20th IEEE/ACM/SCS Workshop on Principles of Advanced and Distributed Simulation, 2006

Efficient client-to-server assignments for distributed virtual environments.
Proceedings of the 20th International Parallel and Distributed Processing Symposium (IPDPS 2006), 2006

A Generic Model Framework for MOUT Simulations.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

Server Placement for Enhancing the Interactivity of Large-Scale Distributed Virtual Environments.
Proceedings of the 5th International Conference on Cyberworlds (CW 2006), 2006

Qualitative Physics for Movable Objects in MOUT.
Proceedings of the Proceedings 39th Annual Simulation Symposium (ANSS-39 2006), 2006

2005
A Generic HLA-based Communication Architecture for Distributed Virtual Environments.
Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Networks, 2005

A Three-layer Architecture for Reconciling Compound Actions in Collaborative Editing Systems.
Proceedings of the 11th International Conference on Parallel and Distributed Systems, 2005

Flexible Concurrency Control for Collaborative Office Systems.
Proceedings of the Third International Conference on Information Technology and Applications (ICITA 2005), 2005

Client Allocation for Enhancing Interactivity in Distributed Virtual Environments.
Proceedings of the Computational Science and Its Applications, 2005

Effects of Inter-Server Communication in an HLA-Based Distributed Virtual Environment.
Proceedings of the 1st International Conference on Distributed Frameworks for Multimedia Applications (DFMA 2005), 2005

Construction of Scale-Free Networks with Partial Information.
Proceedings of the Computing and Combinatorics, 11th Annual International Conference, 2005

Performance Evaluation of a Bandwidth Requirements Reduction Technique Based on Timely State Update.
Proceedings of the Proceedings 38th Annual Simulation Symposium (ANSS-38 2005), 2005

2004
Time-space consistency in large-scale distributed virtual environments.
ACM Trans. Model. Comput. Simul., 2004

Characterization and delivery of directly coupled causal messages in distributed systems.
Future Generation Comp. Syst., 2004

Parallel Simulation of Group Behaviors.
Proceedings of the 36th conference on Winter simulation, 2004

A Utility Model for Timely State Update in Distributed Wargame Simulations.
Proceedings of the 18th Workshop on Parallel and Distributed Simulation, 2004

2003
A dynamic load sharing algorithm for massively multiplayer online games.
Proceedings of the 11th IEEE International Conference on Networks, 2003

A Consistency Model for Evaluating Distributed Virtual Environments.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

2002
Critical causality in distributed virtual environments.
Proceedings of the 16th Workshop on Parallel and Distributed Simulation, 2002


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