Lisbeth Klastrup

According to our database1, Lisbeth Klastrup
  • authored at least 10 papers between 2002 and 2015.
  • has a "Dijkstra number"2 of six.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2015
"I didn't know her, but...": parasocial mourning of mediated deaths on Facebook RIP pages.
The New Review of Hypermedia and Multimedia, 2015

2014
Between control and creativity: challenging co-creation and social media use in a museum context.
Digital Creativity, 2014

2009
The Worldness of EverQuest: Exploring a 21st Century Fiction.
Game Studies, 2009

MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2007
Book Review: Media, Technology and Everyday Life in Europe: From Information to Communication.
New Media & Society, 2007

Why Death Matters: Understanding Gameworld Experience.
JVRB, 2007

2006
Death matters: understanding gameworld experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006

2004
Transmedial Worlds - Rethinking Cyberworld Design.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004

2003
"You can't help shouting and yelling": fun and social interaction in Super Monkey Ball.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Interaction Forms, Agents and Tellable Events in EverQuest.
Proceedings of the Computer Games and Digital Cultures Conference, 2002


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