According to our database1, Lisbeth Klastrup
Legend:Book In proceedings Article PhD thesis Other
"I didn't know her, but...": parasocial mourning of mediated deaths on Facebook RIP pages.
The New Review of Hypermedia and Multimedia, 2015
Between control and creativity: challenging co-creation and social media use in a museum context.
Digital Creativity, 2014
The Worldness of EverQuest: Exploring a 21st Century Fiction.
Game Studies, 2009
MMOGs and the Ecology of Fiction: Understanding LOTRO as Transmedial World [Abstract].
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009
Book Review: Media, Technology and Everyday Life in Europe: From Information to Communication.
New Media & Society, 2007
Why Death Matters: Understanding Gameworld Experience.
Death matters: understanding gameworld experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
Transmedial Worlds - Rethinking Cyberworld Design.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
"You can't help shouting and yelling": fun and social interaction in Super Monkey Ball.
Proceedings of the Digital Games Research Conference 2003, 2003
Interaction Forms, Agents and Tellable Events in EverQuest.
Proceedings of the Computer Games and Digital Cultures Conference, 2002