Lizhou Cao
Orcid: 0000-0003-0888-8289
  According to our database1,
  Lizhou Cao
  authored at least 22 papers
  between 2017 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Online presence:
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    on orcid.org
On csauthors.net:
Bibliography
  2025
UltraMeshRenderer: Efficient Structure and Management of GPU Out-of-core Memory for Real-time Rendering of Gigantic 3D Meshes.
    
  
    ACM Trans. Graph., August, 2025
    
  
  2024
    Comput. Graph. Forum, September, 2024
    
  
Ellic's Exercise Camp: Engaging Children in Physical Activity Through Virtual Reality Gaming.
    
  
    Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024
    
  
    Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference Educator's Forum, 2024
    
  
  2023
    Virtual Real., December, 2023
    
  
Real-time multimodal interaction in virtual reality - a case study with a large virtual interface.
    
  
    Multim. Tools Appl., July, 2023
    
  
    Proceedings of the Virtual, Augmented and Mixed Reality, 2023
    
  
    Proceedings of the High-Performance Graphics 2023, 2023
    
  
  2022
Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games.
    
  
    Interact. Comput., February, 2022
    
  
    Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
    
  
    Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
    
  
    Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022
    
  
  2021
Ellic's Exercise Class: promoting physical activities during exergaming with immersive virtual reality.
    
  
    Virtual Real., 2021
    
  
Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction.
    
  
    Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
    
  
  2020
Design and evaluation of a hand gesture recognition approach for real-time interactions.
    
  
    Multim. Tools Appl., 2020
    
  
  2019
Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions.
    
  
    Informatics, 2019
    
  
    Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
    
  
    Proceedings of the IEEE Games, Entertainment, Media Conference, 2019
    
  
  2018
    Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
    
  
  2017
    Entertain. Comput., 2017
    
  
    Proceedings of the 2017 IEEE Virtual Reality, 2017
    
  
Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions.
    
  
    Proceedings of the Virtual, Augmented and Mixed Reality, 2017