Chao Peng

Orcid: 0000-0001-8838-2469

Affiliations:
  • Rochester Institute of Technology, Rochester, NY, USA
  • University of Alabama in Huntsville, Huntsville, AL, USA (former)
  • Virginia Tech, VA, USA (former)


According to our database1, Chao Peng authored at least 35 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
An educational virtual reality game for learning historical events.
Virtual Real., December, 2023

Multi-GPU multi-display rendering of extremely large 3D environments.
Vis. Comput., December, 2023

Real-time multimodal interaction in virtual reality - a case study with a large virtual interface.
Multim. Tools Appl., July, 2023

Multi-user VR Experience for Creating and Trading Non-fungible Tokens.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

2022
Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games.
Interact. Comput., February, 2022

VR Edufication on Historic Lunar Roving Missions.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Real-Time Bimanual Interaction Across Virtual Workspaces.
Proceedings of the Virtual, Augmented and Mixed Reality: Design and Development, 2022

2021
Ellic's Exercise Class: promoting physical activities during exergaming with immersive virtual reality.
Virtual Real., 2021

A survey of immersive technologies and applications for industrial product development.
Comput. Graph., 2021

Freehand Interaction in Virtual Reality: Bimanual Gestures for Cross-Workspace Interaction.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
Design and evaluation of a hand gesture recognition approach for real-time interactions.
Multim. Tools Appl., 2020

Visualization for Spectators in Cybersecurity Competitions.
Proceedings of the 17th IEEE Symposium on Visualization for Cyber Security, VizSec 2020, 2020

2019
Deep feature extraction and its application for hailstorm detection in a large collection of radar images.
Signal Image Video Process., 2019

Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions.
Informatics, 2019

Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU.
Int. J. Comput. Games Technol., 2019

Real-Time Gesture Recognition Using 3D Sensory Data and a Light Convolutional Neural Network.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

A Multimodal Interface for Virtual Information Environments.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

A Large Curved Display System in Virtual Reality for Immersive Data Interaction.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019

Screen Partitioning Load Balancing for Parallel Rendering on a Multi-GPU Multi-Display Workstation.
Proceedings of the 19th Eurographics Symposium on Parallel Graphics and Visualization, 2019

2018
A Case Study of User Experience on Hand-Gesture Video Games.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
A GPU-Accelerated Approach for Feature Tracking in Time-Varying Imagery Datasets.
IEEE Trans. Vis. Comput. Graph., 2017

Gamification of Apollo lunar exploration missions for learning engagement.
Entertain. Comput., 2017

Hand gesture controls for image categorization in immersive virtual environments.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Dispelling the Gorilla Arm Syndrome: The Viability of Prolonged Gesture Interactions.
Proceedings of the Virtual, Augmented and Mixed Reality, 2017

2016
Fast mapping and morphing for genus-zero meshes with cross spherical parameterization.
Comput. Graph., 2016

2015
Upper Body Tracking and 3D Gesture Reconstruction Using Agent-Based Architecture.
Int. J. Image Graph., 2015

2014
Integrating Occlusion Culling into LOD on GPU.
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014

Empirically measuring control quality of gesture input.
Proceedings of the Computer Games: AI, 2014

2013
Integrating occlusion culling with parallel LOD for rendering complex 3D environments on GPU.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence.
Comput. Graph. Forum, 2012

Load Balanced Parallel GPU Out-of-Core for Continuous LOD Model Visualization.
Proceedings of the 2012 SC Companion: High Performance Computing, 2012

A Crowd Modeling Framework for Socially Plausible Animation Behaviors.
Proceedings of the Motion in Games - 5th International Conference, 2012

2011
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU.
Proceedings of the Motion in Games - 4th International Conference, 2011

2009
Interacting with stories.
Proceedings of the Second Workshop on Child, Computer and Interaction, 2009


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