Loredana Sorrentino

According to our database1, Loredana Sorrentino authored at least 23 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Toward a multilevel scalable parallel Zielonka's algorithm for solving parity games.
Concurr. Comput. Pract. Exp., 2021

Improving parity games in practice.
Ann. Math. Artif. Intell., 2021

2020
Model-checking graded computation-tree logic with finite path semantics.
Theor. Comput. Sci., 2020

Alternating-time temporal logics with linear past.
Theor. Comput. Sci., 2020

Hierarchical cost-parity games.
Theor. Comput. Sci., 2020

Behavioral Clustering: A New Approach for Traffic Congestion Evaluation.
Proceedings of the Web, Artificial Intelligence and Network Applications, 2020

Smart Destination-Based Parking for the Optimization of Waiting Time.
Proceedings of the Web, Artificial Intelligence and Network Applications, 2020

2019
Network Signal Comparison Through Waves Parameters: a Local-Alignment-Based Approach.
Proceedings of the 5th IEEE International Symposium on Measurements & Networking, 2019

A Smart Compact Traffic Network Vision Based on Wave Representation.
Proceedings of the Web, Artificial Intelligence and Network Applications, 2019

2018
Reasoning about graded strategy quantifiers.
Inf. Comput., 2018

Additional Winning Strategies in Reachability Games.
Fundam. Informaticae, 2018

Results on Alternating-Time Temporal Logics with Linear Past.
Proceedings of the 25th International Symposium on Temporal Representation and Reasoning, 2018

Graded CTL* over Finite Paths.
Proceedings of the 19th Italian Conference on Theoretical Computer Science, 2018

2017
Parallel Parity Games: a Multicore Attractor for the Zielonka Recursive Algorithm.
Proceedings of the International Conference on Computational Science, 2017

Hiding Actions in Multi-Player Games.
Proceedings of the 16th Conference on Autonomous Agents and MultiAgent Systems, 2017

2016
Cycle Detection in Computation Tree Logic.
Proceedings of the Seventh International Symposium on Games, 2016

Hiding Actions in Concurrent Games.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

Concurrent Multi-Player Parity Games.
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2015
On Promptness in Parity Games.
Fundam. Informaticae, 2015

A Game-based Model for Human-robots Interaction.
Proceedings of the 16th Workshop "From Objects to Agents", 2015

On the Counting of Strategies.
Proceedings of the 22nd International Symposium on Temporal Representation and Reasoning, 2015

Games with additional winning strategies.
Proceedings of the 30th Italian Conference on Computational Logic, 2015

2014
Solving Parity Games in Scala.
Proceedings of the Formal Aspects of Component Software - 11th International Symposium, 2014


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