Louis Kratz

According to our database1, Louis Kratz authored at least 11 papers between 2006 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Towards Evaluating Gaussian Blurring in Perceptual Hashing as a Facial Image Filter.
CoRR, 2020

2013
Modeling Crowd Flow for Video Analysis of Crowded Scenes.
Proceedings of the Modeling, Simulation and Visual Analysis of Crowds, 2013

2012
Tracking Pedestrians Using Local Spatio-Temporal Motion Patterns in Extremely Crowded Scenes.
IEEE Trans. Pattern Anal. Mach. Intell., 2012

Bayesian Defogging.
Int. J. Comput. Vis., 2012

Going with the Flow: Pedestrian Efficiency in Crowded Scenes.
Proceedings of the Computer Vision - ECCV 2012, 2012

Making gestural input from arm-worn inertial sensors more practical.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Tracking with local spatio-temporal motion patterns in extremely crowded scenes.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

2009
Factorizing Scene Albedo and Depth from a Single Foggy Image.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

Anomaly detection in extremely crowded scenes using spatio-temporal motion pattern models.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2007
Wiizards: 3D gesture recognition for game play input.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

2006
Explorations in Gameplay: Bimanual Input.
J. Game Dev., 2006


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