Lucila Ishitani

Orcid: 0000-0001-8565-8386

According to our database1, Lucila Ishitani authored at least 25 papers between 2001 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2022
Repertory Grid Technique in a participatory design of games for older people.
J. Interact. Syst., January, 2022

Using means-end theory to understand technology acceptance: a systematic literature review.
Proceedings of the SBSI: XVIII Brazilian Symposium on Information Systems, Curitiba, Brazil, May 16, 2022

Developing an edutainment game, taboo!, for children with ADHD based on socially aware design and VCIA model.
Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, 2022

When Less May Be More: Exploring Similarity to Improve Experience Replay.
Proceedings of the Intelligent Systems - 11th Brazilian Conference, 2022

2021
Digital game adaptations to attract more girls to play.
Braz. J. Inf. Syst., 2021

Desirable characteristics of games for older adults.
Entertain. Comput., 2021

Improving Experience Replay through Modeling of Similar Transitions' Sets.
CoRR, 2021

2019
Virtual reality for older users: a systematic literature review.
Int. J. Virtual Real., 2019

A systematic literature review on user centered design and participatory design with older people.
Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, 2019

2018
Implantação do módulo de Gestão da Configuração do framework ITIL: um estudo de caso.
Braz. J. Inf. Syst., 2018

Heuristics and Recommendations for the Design of Mobile Serious Games for Older Adults.
Int. J. Comput. Games Technol., 2018

An Adaptive Test Analysis Based on Students' Motivation.
Informatics Educ., 2018

2017
Automatic Content Recommendation and Aggregation According to SCORM.
Informatics Educ., 2017

2016
Metodologia para recomendação e agregação de Objetos de Aprendizagem no padrão SCORM.
Revista Brasileira de Informática na Educ., 2016

Emotional Experience of older adults with Digital Games for Smartphones - a case study of the Brazilian game Viajando pelo Mundo.
Proceedings of the 15th Brazilian Symposium on Human Factors in Computer Systems, 2016

2015
Mobile game design for the elderly: A study with focus on the motivation to play.
Comput. Hum. Behav., 2015

2012
m-tutorial: ferramenta de autoria para desenvolvimento de tutoriais voltados para o m-learning.
Revista Brasileira de Informática na Educ., 2012

2010
Avaliação de interface de um aplicativo para uso em telefone celular e voltado para a terceira idade.
Proceedings of the IX Symposium on Human Factors in Computing Systems, 2010

Trends on Building Interactive Applications in the Brazilian Digital Televison System.
Proceedings of the 7th IEEE Consumer Communications and Networking Conference, 2010

2006
A Collaborative Learning Approach And its Evaluation.
Proceedings of the Education for the 21st Century, 2006

2004
MASKS: Managing Anonymity while Sharing Knowledge to Servers.
Proceedings of the Security and Protection in Information Processing Systems, 2004

2003
Uma arquitetura para controle de privacidade na web.
PhD thesis, 2003

Masks: Bringing Anonymity and Personalization Together.
IEEE Secur. Priv., 2003

2002
Disclosing users' data in an environment that preserves privacy.
Proceedings of the 2002 ACM Workshop on Privacy in the Electronic Society, 2002

2001
On the Design of a Tool for Controlling Privacy in the WWW.
Proceedings of the International Workshop on Information Integration on the Web, 2001


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