Luís Duarte

Orcid: 0000-0003-2008-8647

According to our database1, Luís Duarte authored at least 49 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2022
A feasibility study on real-time concealed object detection in foliage using STDCC radar.
Proceedings of the 13th International Symposium on Communication Systems, 2022

2021
MUAHAH: Taking the Most out of Simple Conversational Agents.
Proceedings of the 10th Symposium on Languages, Applications and Technologies, 2021

2020
Multi-Gigabit/s OFDM real-time based transceiver engine for emerging 5G MIMO systems.
Phys. Commun., 2020

Developing Amaia: A Conversational Agent for Helping Portuguese Entrepreneurs - An Extensive Exploration of Question-Matching Approaches for Portuguese.
Inf., 2020

Emoji Prediction for Portuguese.
Proceedings of the Computational Processing of the Portuguese Language, 2020

All-digital reconfigurable STDCC radar baseband implementation in FPGA.
Proceedings of the 12th International Symposium on Communication Systems, 2020

2019
Text Web Templates Considered Harmful.
Proceedings of the Web Information Systems and Technologies, 2019

HoT: Unleash Web Views with Higher-order Templates.
Proceedings of the 15th International Conference on Web Information Systems and Technologies, 2019

Exploring Emojis for Emotion Recognition in Portuguese Text.
Proceedings of the Progress in Artificial Intelligence, 2019

2018
Implementation of an OWC channel emulator in FPGA.
Proceedings of the 11th International Symposium on Communication Systems, 2018

2017
Contextualizing deceit in videogames.
Entertain. Comput., 2017

2016
Designing for geo-referenced in-situ therapeutic scenarios.
Inf. Syst. Frontiers, 2016

DLL architecture for OFDM based VLC transceivers in FPGA.
Proceedings of the 10th International Symposium on Communication Systems, 2016

2014
Defining a Design Space for Persuasive Cooperative Interactions in Mobile Exertion Applications.
Proceedings of the Collaboration and Technology - 20th International Conference, 2014

Integrating Sensors in a Mobile Application Authoring Environment.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

A Preliminary Assessment of Physical & Virtual Presence in Exergames.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

2013
DETACH: Authoring digital therapeutic artefacts.
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare and Workshops, 2013

Flow Specification Patterns of End-User Programmers: Lessons Learnt from a Health Mobile Application Authoring Environment Design.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

In-Vivo Therapy Procedures: Design Process of a Geo-Referenced System.
Proceedings of the Collaboration and Technology - 19th International Conference, 2013

The cake can be a lie: placebos as persuasive videogame elements.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Towards ubiquitous awareness tools for blind people.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Under the table: tap authentication for smartphones.
Proceedings of the BCS-HCI '13 Proceedings of the 27th International BCS Human Computer Interaction Conference, 2013

Persuasive Elements in Videogames: Effects on Player Performance and Physiological State.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Privacy and secrecy in ubiquitous text messaging.
Proceedings of the Mobile HCI '12, 2012

An Analysis of Player Strategies and Performance in Audio Puzzles.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

"Blue pill or red pill?": placebo effect and the outcome on physiological & player performance metrics.
Proceedings of the 4th International Conference on Fun and Games, 2012

Power me Up!: an interactive and physiological perspective on videogames' temporary bonus rewards.
Proceedings of the 4th International Conference on Fun and Games, 2012

Puzzle games: player strategies across different interaction modalities.
Proceedings of the 4th International Conference on Fun and Games, 2012

User performance tweaking in videogames: a physiological perspective of player reactions.
Proceedings of the 3rd Augmented Human International Conference, 2012

Can you feel it?: sharing heart beats with Augmento.
Proceedings of the 3rd Augmented Human International Conference, 2012

Therapy: location-aware assessment and tasks.
Proceedings of the 3rd Augmented Human International Conference, 2012

2011
Coupling Interaction and Physiological Metrics for Interaction Adaptation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

The influence of performance-oriented widgets on interactive behavior while playing videogames.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Interaction assessment through physiological interfaces in collaborative & mobile environments.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Physiological data gathering in mobile environments.
Proceedings of the UbiComp 2010: Ubiquitous Computing, 12th International Conference, 2010

The Unconventional Interaction Library: Tackling the Use of Physiological Interaction Modalities.
Proceedings of the Eighth International Conference on Creating, 2010

The Collaboration Platform: A Cooperative Work Course Case-Study.
Proceedings of the Eighth International Conference on Creating, 2010

Relevance of EEG input signals in the augmented human reader.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
Supporting the design of mobile interactive artefacts.
Adv. Eng. Softw., 2009

Exploring Multimodal Interaction in Collaborative Settings.
Proceedings of the Human-Computer Interaction. Novel Interaction Methods and Techniques, 2009

Tackling collaborative-design of mobile prototypes.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

A Session Engine Approach for Synchronous Collaborative Environments.
Proceedings of the Seventh International Conference on Creating, 2009

2008
Multi-purpose proactive m-Artifacts.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

Comparing Usage Performance on Mobile Applications.
Proceedings of the Groupware: Design, Implementation, and Use, 14th International Workshop, 2008

A framework for mobile evaluation.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Supporting the Design of Mobile Artefacts for Paper-Based Activities.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

A mixed-fidelity prototyping tool for mobile devices.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Joints - Addressing Group Psychotherapy Requirements.
Proceedings of the ICEIS 2007, 2007

Managing Group Therapy Through Multiple Devices.
Proceedings of the Human-Computer Interaction. HCI Applications and Services, 2007


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