Maizatul Hayati Mohamad Yatim

Orcid: 0000-0003-4504-2725

According to our database1, Maizatul Hayati Mohamad Yatim authored at least 14 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2022
Review on Cultural Design Elements for Mobile Applications User Interface.
Int. J. Interact. Mob. Technol., August, 2022

Development of Cultural Design Guidelines for Mobile Learning Applications for Creative Industry Communities.
Proceedings of the 2022 5th International Conference on Education Technology Management, 2022

2019
A Game-Based Learning Assessment Framework for Learning Ubiquitous Computational Thinking.
Proceedings of the Impact of the 4th Industrial Revolution on Engineering Education - Proceedings of the 22nd International Conference on Interactive Collaborative Learning (ICL 2019), 2019

Identification of Usability Impact of Mobile Learning STEM in a Local University Context.
Proceedings of the Empowering Digital Transformation, 2019

2018
An Assessment of Culturally Appropriate Design: A Malaysian University Context.
Int. J. Interact. Mob. Technol., 2018

A Propriety Multiplatform Game-Based Learning Game to Learn Object-Oriented Programming.
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

2017
A propriety game based learning mobile game to learn object-oriented programming - Odyssey of Phoenix.
Proceedings of the IEEE 6th International Conference on Teaching, 2017

2016
A Propriety Game-Based Learning Game as Learning Tool to Learn Object-Oriented Programming Paradigm.
Proceedings of the Serious Games - Second Joint International Conference, 2016

2014
iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children.
Proceedings of the Serious Games Development and Applications, 2014

Use computer game to learn Object-Oriented programming in computer science courses.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
A field study of understanding child's knowledge, skills and interaction towards capacitive touch technology (iPad).
Proceedings of the 8th International Conference on Information Technology in Asia, 2013

2009
Children, computer and creativity: usability guidelines for designing a game authoring tool for children.
PhD thesis, 2009

2007
Developing Software for Children: Experiences from Creating a 3D Drawing Application.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007

GATELOCK: a game authoring tool for children.
Proceedings of the Interaction Design and Children, 2007


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