Marcel Köster

According to our database1, Marcel Köster authored at least 17 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
MACSQ: Massively Accelerated DeepQ Learning on GPUs Using On-the-fly State Construction.
Proceedings of the Parallel and Distributed Computing, Applications and Technologies, 2021

2020
Massively Parallel Rule-Based Interpreter Execution on GPUs Using Thread Compaction.
Int. J. Parallel Program., 2020

CLAWS: Computational Load Balancing for Accelerated Neighbor Processing on GPUs using Warp Scheduling.
Proceedings of the Computer Graphics & Visual Computing, 2020

High-Performance Simulations on GPUs Using Adaptive Time Steps.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2020

2019
Optimized Coordination and Simulation for Industrial Human Robot Collaborations.
Proceedings of the Web Information Systems and Technologies, 2019

Fast and Efficient Nearest Neighbor Search for Particle Simulations.
Proceedings of the Computer Graphics & Visual Computing, 2019

Parallel Tracking and Reconstruction of States in Heuristic Optimization Systems on GPUs.
Proceedings of the 20th International Conference on Parallel and Distributed Computing, 2019

FANG: Fast and Efficient Successor-State Generation for Heuristic Optimization on GPUs.
Proceedings of the Algorithms and Architectures for Parallel Processing, 2019

2018
Screen Space Particle Selection.
Proceedings of the Computer Graphics & Visual Computing, 2018

2016
Adaptive Position-Based Fluids: Improving Performance of Fluid Simulations for Real-Time Applications.
CoRR, 2016

2015
An Interactive Planetary System for High-Resolution Media Facades.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Gravity Games: A Framework for Interactive Space Physics on Media Facades.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Asterodrome: Force-of-Gravity Simulations in an Interactive Media Theater.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

A graph-based higher-order intermediate representation.
Proceedings of the 13th Annual IEEE/ACM International Symposium on Code Generation and Optimization, 2015

2014
Code Refinement of Stencil Codes.
Parallel Process. Lett., 2014

Target-specific refinement of multigrid codes.
Proceedings of the Fourth International Workshop on Domain-Specific Languages and High-Level Frameworks for High Performance Computing, 2014

Specialization through dynamic staging.
Proceedings of the Generative Programming: Concepts and Experiences, 2014


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