Marco Pleines

According to our database1, Marco Pleines authored at least 12 papers between 2019 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
Towards an AI-driven open-core farm management system with economic, ecological, and social impact.
Proceedings of the 46. GIL-Jahrestagung, Informatik in der Land-, Forst- und Ernährungswirtschaft, 2026

2025
Playing Pokémon Red via Deep Reinforcement Learning.
CoRR, February, 2025

Memory Gym: Towards Endless Tasks to Benchmark Memory Capabilities of Agents.
J. Mach. Learn. Res., 2025

Pokémon Red via Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2025

2023
Memory-based deep reinforcement learning in endless imperfect information games.
PhD thesis, 2023

Memory Gym: Partially Observable Challenges to Memory-Based Agents in Endless Episodes.
CoRR, 2023

Memory Gym: Partially Observable Challenges to Memory-Based Agents.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

2022
Generalization, Mayhems and Limits in Recurrent Proximal Policy Optimization.
CoRR, 2022

Improving Bidding and Playing Strategies in the Trick-Taking game Wizard using Deep Q-Networks.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

On the Verge of Solving Rocket League using Deep Reinforcement Learning and Sim-to-sim Transfer.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2020
Obstacle Tower Without Human Demonstrations: How Far a Deep Feed-Forward Network Goes with Reinforcement Learning.
Proceedings of the IEEE Conference on Games, 2020

2019
Action Spaces in Deep Reinforcement Learning to Mimic Human Input Devices.
Proceedings of the IEEE Conference on Games, 2019


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