Marco Romeo

According to our database1, Marco Romeo authored at least 19 papers between 2009 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
Groom Styles Interpolation with Features Preservation for Digital Creatures Effects.
Proceedings of the DigiPro '22: The Digital Production Symposium, 2022

2021
Practical Face Reconstruction via Differentiable Ray Tracing.
Comput. Graph. Forum, 2021

2020
Data-Driven Facial Simulation.
Comput. Graph. Forum, 2020

Muscle and Fascia Simulation with Extended Position Based Dynamics.
Comput. Graph. Forum, 2020

FaceLab: Scalable Facial Performance Capture for Visual Effects.
Proceedings of the DigiPro '20: The Digital Production Symposium, 2020

2018
Muscle Simulation with Extended Position Based Dynamics.
Proceedings of the XXVIII Spanish Computer Graphics Conference, 2018

2016
Automated processes and intelligent tools in CG media production.
PhD thesis, 2016

Physics-aided editing of simulation-ready muscles for visual effects.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Example-based data optimization for facial simulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

The Jungle Book: management, caching and preview of many animals.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Rapid, high quality dailies with RenderFlow for <i>The Jungle Book</i>.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

2015
Procedural wrinkles generation in the implicit skinning framework.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Extending implicit skinning with wrinkles.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Intelligent rendering of dailies: automation, layering and reuse of rendered assets.
Proceedings of the 12th European Conference on Visual Media Production, 2015

2014
3D graphics on the web: A survey.
Comput. Graph., 2014

Domain Specific Sign Language Animation for Virtual Characters.
Proceedings of the GRAPP 2014, 2014

2010
A Reusable Model for Emotional Biped Walk-Cycle Animation with Implicit Retargeting.
Proceedings of the Articulated Motion and Deformable Objects, 6th International Conference, 2010

2009
The Maskle: Automatic Weighting for Facial Animation - An Automated Approach the Problem of Facial Weighting for Animation.
Proceedings of the GRAPP 2009, 2009

Assisted animated production creation and programme generation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009


  Loading...