Markus Santoso

According to our database1, Markus Santoso authored at least 13 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Assessing the Influence of Passive Haptics on User Perception of Physical Properties in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality, 2024

Investigating How Interaction with Physical Objects Within Virtual Environments Affects Knowledge Acquisition and Recall.
Proceedings of the HCI International 2024 Posters, 2024

MemoryGame: Decentralized P2E Game for Visual Working Memory Training.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

2022
DentalVerse: Interactive Multiusers Virtual Reality Implementation to train preclinical dental student psychomotor skill.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

AI-Driven Human Motion Classification and Analysis Using Laban Movement System.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Anthropometry, Human Behavior, and Communication, 2022

2020
Optical Flow, Perturbation Velocities and Postural Response In Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

2019
Single-Support Stance and VR Implementation as Visual Perturbation in Human Balance Assessment.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

'Captain Carroll': Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

2018
Markerless augmented reality technology for real-space basketball simulation.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

2016
Eukaryo: An AR and VR Application for Cell Biology.
Int. J. Virtual Real., 2016

Holobody galleries: blending augmented and virtual reality displays of human anatomy.
Proceedings of the 2016 Virtual Reality International Conference, 2016

2014
Game amusement & CRM: Castle Scharfenstein AR case study.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

2012
ARobot: development of 3<sup>rd</sup> person shooting game and handheld augmented reality.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012


  Loading...