Martin Hanneghan

Orcid: 0000-0003-1060-7132

According to our database1, Martin Hanneghan authored at least 23 papers between 1995 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2019
A Hybrid Hierarchical Framework for Gym Physical Activity Recognition and Measurement Using Wearable Sensors.
IEEE Internet Things J., 2019

2018
A framework for the integration of serious games and the Internet of Things (IoT).
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Experimental Analysis of Cost-Effective Mobile Sensing Technologies for Activity Analytics in Elderly Care.
Proceedings of the 20th IEEE International Conference on High Performance Computing and Communications; 16th IEEE International Conference on Smart City; 4th IEEE International Conference on Data Science and Systems, 2018

A Hybrid Hierarchical Framework for Free Weight Exercise Recognition and Intensity Measurement with Accelerometer and ECG Data Fusion.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

2017
Multiple density maps information fusion for effectively assessing intensity pattern of lifelogging physical activity.
Neurocomputing, 2017

Uncertainty Investigation for Personalised Lifelogging Physical Activity Intensity Pattern Assessment with Mobile Devices.
Proceedings of the 2017 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2017

Internet of Things Enabled Technologies for Behaviour Analytics in Elderly Person Care: A Survey.
Proceedings of the 2017 IEEE International Conference on Internet of Things (iThings) and IEEE Green Computing and Communications (GreenCom) and IEEE Cyber, 2017

A Measure of Student Engagement for Serious Games and IoT.
Proceedings of the E-Learning and Games - 11th International Conference, 2017

2016
Topologies for combining the internet of things and serious games.
J. Intell. Fuzzy Syst., 2016

Ellipse fitting model for improving the effectiveness of life-logging physical activity measures in an Internet of Things environment.
IET Networks, 2016

2015
Using Serious Games to Create Awareness on Visual Impairments.
Proceedings of the International Conference on Developments of E-Systems Engineering, 2015

Passive Indoor Positioning System (PIPS) Using Near Field Communication (NFC) Technology.
Proceedings of the International Conference on Developments of E-Systems Engineering, 2015

Improving the Validity of Lifelogging Physical Activity Measures in an Internet of Things Environment.
Proceedings of the 15th IEEE International Conference on Computer and Information Technology, 2015

2013
Design Pattern Evaluation of Mobile and Web Based Application Frameworks.
Proceedings of the Sixth International Conference on Developments in eSystems Engineering, 2013

2011
Game Content Model: An Ontology for Documenting Serious Game Design.
Proceedings of the 2011 Developments in E-systems Engineering, 2011

2006
Dynamic service composition in home appliance networks.
Multim. Tools Appl., 2006

2005
P2P commercial digital content exchange.
Electron. Commer. Res. Appl., 2005

Extending Soft Models to Game Design: Flow, Challenges and Conflicts.
Proceedings of the Digital Games Research Conference 2005, 2005

A semantic framework for self-adaptive networked appliances.
Proceedings of the 2nd IEEE Consumer Communications and Networking Conference, 2005

2003
DiSUS: Mobile Ad Hoc Network Unstructured Services.
Proceedings of the Personal Wireless Communications, IFIP-TC6 8th International Conference, 2003

1998
An architecture to support virtual Concurrent Engineering.
PhD thesis, 1998

1996
The World-Wide Web as Platform for Supporting Interactive Concurrent Engineering.
Proceedings of the Advances Information System Engineering, 8th International Conference, 1996

1995
The Design of an Object-Oriented Repository to Support Concurrent Engineering.
Proceedings of the 1995 International Conference on Object Oriented Information Systems, 1995


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