Matthew Molineaux

According to our database1, Matthew Molineaux authored at least 30 papers between 2005 and 2023.

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Bibliography

2023
A Framework for Characterizing Novel Environment Transformations in General Environments.
CoRR, 2023

2022
Self-directed Learning of Action Models using Exploratory Planning.
CoRR, 2022

2020
Case-Based Explanations and Goal Specific Resource Estimations.
Proceedings of the Thirty-Third International Florida Artificial Intelligence Research Society Conference, 2020

2019
Probabilistic Selection of Case-Based Explanations in an Underwater Mine Clearance Domain.
Proceedings of the Case-Based Reasoning Research and Development, 2019

2018
Investigating the solution space for online iterative explanation in goal reasoning agents.
AI Commun., 2018

Human-Agent Teaming as a Common Problem for Goal Reasoning.
Proceedings of the 2018 AAAI Spring Symposia, 2018

Towards Explainable NPCs: A Relational Exploration Learning Agent.
Proceedings of the Workshops of the The Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Towards Deception Detection in a Language-Driven Game.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017

2016
Semantic Classification of Utterances in a Language-Driven Game.
Proceedings of the Computer Games - 5th Workshop on Computer Games, 2016

2015
Case Based Disruption Monitoring.
Proceedings of the Workshop Proceedings from The Twenty-Third International Conference on Case-Based Reasoning (ICCBR 2015), 2015

2014
Learning Unknown Event Models.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
Goal-Driven Autonomy for Responding to Unexpected Events in Strategy Simulations.
Comput. Intell., 2013

Domain-Independent Heuristics for Goal Formulation.
Proceedings of the Twenty-Sixth International Florida Artificial Intelligence Research Society Conference, 2013

2012
DiscoverHistory: understanding the past in planning and execution.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
The Case for Case-Based Transfer Learning.
AI Mag., 2011

Active and Interactive Discovery of Goal Selection Knowledge.
Proceedings of the Twenty-Fourth International Florida Artificial Intelligence Research Society Conference, 2011

What Just Happened? Explaining the Past in Planning and Execution.
Proceedings of the Explanation-aware Computing, 2011

Learning Event Models that Explain Anomalies.
Proceedings of the Explanation-aware Computing, 2011

2010
Applying Goal Driven Autonomy to a Team Shooter Game.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

Goal-Driven Autonomy in a Navy Strategy Simulation.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

Planning in Dynamic Environments: Extending HTNs with Nonlinear Continuous Effects.
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010

2009
Case-Based Reasoning in Transfer Learning.
Proceedings of the Case-Based Reasoning Research and Development, 2009

Beating the Defense: Using Plan Recognition to Inform Learning Agents.
Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, 2009

Constructing Game Agents from Video of Human Behavior.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

Improving Offensive Performance Through Opponent Modeling.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Learning Continuous Action Models in a Real-Time Strategy Environment.
Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference, 2008

2006
A Testbed for Evaluating AI Research Systems in Commercial Games.
Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference, 2006

2005
Evaluating Case-Based Systems in Virtual Games.
Proceedings of the 6th International Conference on Case-Based Reasoning, 2005

Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game.
Proceedings of the Case-Based Reasoning, 2005

TIELT: A Testbed for Gaming Environments.
Proceedings of the Proceedings, 2005


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