Daniel G. Shapiro

According to our database1, Daniel G. Shapiro authored at least 44 papers between 1983 and 2020.

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Bibliography

2020
Teaching Game AI as an Undergraduate Course in Computational Media.
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020

2019
Translating Affective Touch into Text.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2016
Crowdsourcing program preconditions via a classification game.
Proceedings of the 38th International Conference on Software Engineering, 2016

2015
Composing Social Interactions via Social Games.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015

Aesthetic Interleaving of Character Performance Requests.
Proceedings of the 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, 2015

2014
Software verification games: Designing Xylem, The Code of Plants.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014


2013
A General Purpose Inference Engine for Evidential Reasoning Research
CoRR, 2013

Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013

2012
Innovative Applications of Artificial Intelligence 2011: Introduction to the Special Issue.
AI Mag., 2012

2011
An Application of Transfer to American Football: From Observation of Raw Video to Control in a Simulated Environment.
AI Mag., 2011

The Special Issue of AI Magazine on Structured Knowledge Transfer.
AI Mag., 2011

Introduction to the Articles on Innovative Applications of Artificial Intelligence.
AI Mag., 2011

The Social Agency Problem.
Proceedings of the Advances in Cognitive Systems, 2011

2010
Improving Structural Knowledge Transfer with Parametric Adaptation.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010

2009
Skill transfer through goal-driven representation mapping.
Cogn. Syst. Res., 2009

AAAI 2008 Workshop Reports.
AI Mag., 2009

Knowledge-Directed Theory Revision.
Proceedings of the Inductive Logic Programming, 19th International Conference, 2009

Constructing Game Agents from Video of Human Behavior.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
Ambient Intelligence - the Next Step for Artificial Intelligence.
IEEE Intell. Syst., 2008

Advancing AI Research and Applications by Learning from What Went Wrong and Why.
AI Mag., 2008

Three Anecdotes from the DARPA Autonomous Land Vehicle Project.
AI Mag., 2008

Achieving Far Transfer in an Integrated Cognitive Architecture.
Proceedings of the Twenty-Third AAAI Conference on Artificial Intelligence, 2008

2007
Artificial Intelligence Methods for Ambient Intelligence.
Comput. Intell., 2007

The First Workshop on Artificial Intelligence Techniques for Ambient Intelligence (AITAmI '06).
AI Mag., 2007

2006
AAAI 2006 Spring Symposium Reports.
AI Mag., 2006

Preface.
Proceedings of the What Went Wrong and Why: Lessons from AI Research and Applications, 2006

Organizing Committee.
Proceedings of the What Went Wrong and Why: Lessons from AI Research and Applications, 2006

2005
Structured program induction from behavioral traces.
Syst. Comput. Jpn., 2005

Reports on the 2005 AAAI Spring Symposium Series.
AI Mag., 2005

Organizing Committee.
Proceedings of the Persistent Assistants: Living and Working with AI, 2005

Preface.
Proceedings of the Persistent Assistants: Living and Working with AI, 2005

2004
An Architecture for Persistent Reactive Behavior.
Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2004), 2004

2002
Separating Skills from Preference: Using Learning to Program by Reward.
Proceedings of the Machine Learning, 2002

Revising Engineering Models: Combining Computational Discovery with Knowledge.
Proceedings of the Machine Learning: ECML 2002, 2002

Learning Hierarchical Skills from Observation.
Proceedings of the Discovery Science, 5th International Conference, 2002

2001
Using background knowledge to speed reinforcement learning in physical agents.
Proceedings of the Fifth International Conference on Autonomous Agents, 2001

1999
Controlling Physical Agents Through Reactive Logic Programming.
Proceedings of the Third Annual Conference on Autonomous Agents, 1999

1997
Designing Embedded Agents to Optimize End-User Objectives.
Proceedings of the Intelligent Agents IV, 1997

1985
RUBRIC: A System for Rule-Based Information Retrieval.
IEEE Trans. Software Eng., 1985

Experimental Investigations of Uncertainty in a Rule-Based System for Information Retrieval.
Int. J. Man Mach. Stud., 1985

1984
A Knowledge Base for Supporting and Intelligent Program Editor.
Proceedings of the Proceedings, 1984

1983
A Comparison of Uncertainty Calculi in an Expert System for Information Retrieval.
Proceedings of the 8th International Joint Conference on Artificial Intelligence. Karlsruhe, 1983

A Rule-Based Approach to Information Retrieval: Some Results and Comments.
Proceedings of the National Conference on Artificial Intelligence, 1983


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