Michal Valient

According to our database1, Michal Valient authored at least 3 papers between 2005 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2014
Advances in real-time rendering in games, part II.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2012
Efficient real-time shadows.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2005
GPU friendly, anti-aliased, soft shadow mapping.
Proceedings of the Spring Conference on Computer Graphics, 2005


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