Wade Brainerd

According to our database1, Wade Brainerd authored at least 2 papers between 2014 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Efficient GPU rendering of subdivision surfaces using adaptive quadtrees.
ACM Trans. Graph., 2016

2014
Advances in real-time rendering in games, part II.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014


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