Miguel Frade

Orcid: 0000-0002-4405-7696

According to our database1, Miguel Frade authored at least 16 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2023
Post-mortem digital forensic analysis of the Garmin Connect application for Android.
Forensic Sci. Int. Digit. Investig., December, 2023

Post-mortem digital forensics analysis of the Zepp Life android application.
Forensic Sci. Int. Digit. Investig., June, 2023

2021
Analyzing TikTok from a Digital Forensics Perspective.
J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 2021

Microsoft's Your Phone environment from a digital forensic perspective.
Digit. Investig., 2021

2020
Post-mortem digital forensic artifacts of TikTok Android App.
Proceedings of the ARES 2020: The 15th International Conference on Availability, 2020

2019
Digital forensic artifacts of the Your Phone application in Windows 10.
Digit. Investig., 2019

2018
Filtering Email Addresses, Credit Card Numbers and Searching for Bitcoin Artifacts with the Autopsy Digital Forensics Software.
Proceedings of the Tenth International Conference on Soft Computing and Pattern Recognition, 2018

System Protection Agent Against Unauthorized Activities via USB Devices.
Proceedings of the 3rd International Conference on Internet of Things, 2018

Digitally Signed and Permission Restricted PDF Files: a Case Study on Digital Forensics.
Proceedings of the 13th International Conference on Availability, Reliability and Security, 2018

2016
Digital Forensic Artifacts of the Cortana Device Search Cache on Windows 10 Desktop.
Proceedings of the 11th International Conference on Availability, Reliability and Security, 2016

2012
Automatic evolution of programs for procedural generation of terrains for video games - Accessibility and edge length constraints.
Soft Comput., 2012

Aesthetic Terrain Programs database for creativity assessment.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2010
Evolution of Artificial Terrains for Video Games Based on Accessibility.
Proceedings of the Applications of Evolutionary Computation, 2010

Evolution of artificial terrains for video games based on obstacles edge length.
Proceedings of the IEEE Congress on Evolutionary Computation, 2010

2009
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators.
Int. J. Comput. Games Technol., 2009

2008
Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience.
Proceedings of the Applications of Evolutionary Computing, 2008


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