Miguel Lastra

Orcid: 0000-0002-7278-2668

According to our database1, Miguel Lastra authored at least 19 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Optimizing Convolutional Neural Network Architecture.
CoRR, 2024

2023
Can persistent homology whiten Transformer-based black-box models? A case study on BERT compression.
CoRR, 2023

Optimizing Dense Feed-Forward Neural Networks.
CoRR, 2023

2022
COVID-ViT: COVID-19 Detection Method Based on Vision Transformers.
Proceedings of the Intelligent Systems Design and Applications - 22nd International Conference on Intelligent Systems Design and Applications (ISDA 2022) Held December 12-14, 2022, 2022

2018
Efficient multilayer shallow-water simulation system based on GPUs.
Math. Comput. Simul., 2018

2017
SMOTE-GPU: Big Data preprocessing on commodity hardware for imbalanced classification.
Prog. Artif. Intell., 2017

2016
GPU-SME-kNN: Scalable and memory efficient kNN and lazy learning using GPUs.
Inf. Sci., 2016

2015
A high performance memetic algorithm for extremely high-dimensional problems.
Inf. Sci., 2015

Fast fingerprint identification using GPUs.
Inf. Sci., 2015

2014
A High Performance Fingerprint Matching System for Large Databases Based on GPU.
IEEE Trans. Inf. Forensics Secur., 2014

2009
Simulation of shallow-water systems using graphics processing units.
Math. Comput. Simul., 2009

2008
An Importance Sampling Method for Arbitrary BRDFs.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

Generic BRDF Sampling - A Sampling Method for Global Illumination.
Proceedings of the GRAPP 2008, 2008

Un Algoritmo de Muestreo exacto para BRDFs Arbitrarias.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Estimación de Densidades usando GPUs.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2004
Interactive Global Illumination for Quasi-Static Scenes.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
A Formal Framework for Analysis and Comparison of Simple Ray-Scene Intersection Test Improvement.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003

2000
An Efficient Parametric Algorithm for Octree Traversal.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000


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