Carlos Ureña

Orcid: 0000-0003-0620-7304

According to our database1, Carlos Ureña authored at least 19 papers between 1991 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Efficient multilayer shallow-water simulation system based on GPUs.
Math. Comput. Simul., 2018

Stratified Sampling of Projected Spherical Caps.
Comput. Graph. Forum, 2018

2017
Area-Preserving Parameterizations for Spherical Ellipses.
Comput. Graph. Forum, 2017

2014
Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels.
IEEE Trans. Vis. Comput. Graph., 2014

2013
An Area-Preserving Parametrization for Spherical Rectangles.
Comput. Graph. Forum, 2013

2012
Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel.
Comput. Graph. Forum, 2012

2009
Simulation of shallow-water systems using graphics processing units.
Math. Comput. Simul., 2009

A Vectorized Traversal Algorithm for Ray Tracing.
Proceedings of the GRAPP 2009, 2009

2008
An Importance Sampling Method for Arbitrary BRDFs.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

Generic BRDF Sampling - A Sampling Method for Global Illumination.
Proceedings of the GRAPP 2008, 2008

Un Algoritmo de Muestreo exacto para BRDFs Arbitrarias.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Estimación de Densidades usando GPUs.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2004
Interactive Global Illumination for Quasi-Static Scenes.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2000
Computation of Irradiance from Triangles by Adaptive Sampling.
Comput. Graph. Forum, 2000

An Efficient Parametric Algorithm for Octree Traversal.
Proceedings of the 8-th International Conference in Central Europe on Computer Graphics, 2000

1997
A formalization and classification of global illumination methods.
Comput. Graph., 1997

Improved Irradance Computation by Importance Sampling.
Proceedings of the Rendering Techniques '97, 1997

1992
An object-oriented approach to ray tracing image synthesis implementations.
Comput. Graph., 1992

1991
Application of Vector Quantization Algorithms to Protein Classification and Secondary Structure Computation.
Proceedings of the Artificial Neural Networks, 1991


  Loading...