Miguel Reyes

According to our database1, Miguel Reyes authored at least 16 papers between 2000 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.



In proceedings 
PhD thesis 


On csauthors.net:


Computer simulation of the interplay between fractal structures and surrounding heterogeneous multifractal distributions. Applications.
Mathematics and Computers in Simulation, 2015

Spherical Blurred Shape Model for 3-D Object and Pose Recognition: Quantitative Analysis and HCI Applications in Smart Environments.
IEEE Trans. Cybernetics, 2014

ChaLearn Looking at People Challenge 2014: Dataset and Results.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

Multi-modal user identification and object recognition surveillance system.
Pattern Recognition Letters, 2013

Automatic digital biometry analysis based on depth maps.
Computers in Industry, 2013

Multi-modal gesture recognition challenge 2013: dataset and results.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

ChaLearn multi-modal gesture recognition 2013: grand challenge and workshop summary.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

GrabCut-Based Human Segmentation in Video Sequences.
Sensors, 2012

Human limb segmentation in depth maps based on spatio-temporal Graph-cuts optimization.
JAISE, 2012

Posture Analysis and Range of Movement Estimation Using Depth Maps.
Proceedings of the Advances in Depth Image Analysis and Applications, 2012

Graph cuts optimization for multi-limb human segmentation in depth maps.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

User Identification and Object Recognition in Clutter Scenes Based on RGB-Depth Analysis.
Proceedings of the Articulated Motion and Deformable Objects, 2012

Featureweighting in dynamic timewarping for gesture recognition in depth data.
Proceedings of the IEEE International Conference on Computer Vision Workshops, 2011

Spatio-Temporal GrabCut human segmentation for face and pose recovery.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2010

Games developed in Java for teaching "Combinatorial Game Theory".
Proceedings of the 13th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2008

Edunetmatics - Education assisted by a world telematic net.
Proceedings of the Information and Communication Technologies in Education: The School of the Future, 2000