Mitsuho Yamada

According to our database1, Mitsuho Yamada authored at least 47 papers between 1987 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

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Bibliography

2021
Occlusion Avoidance Behavior During Gazing at a Rim Drawn by Blue-Yellow Opposite Colors.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2021

The Analysis of Accommodation Response and Convergence Eye Movement When Viewing 8K Images.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2021

Comparison of Healing Effect on Biomedical Signals by the Difference of Color Gamut and Dynamic Range When Viewing Nature Images.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

Proposal for a saliency map based on the focal points of a painting.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Measurement of Fatigue Based on Changes in Eye Movement during Gaze.
IEICE Trans. Inf. Syst., 2020

Analysis of healing effects caused by changes in display resolution using biosensors: poster abstract.
Proceedings of the SenSys '20: The 18th ACM Conference on Embedded Networked Sensor Systems, 2020

Analysis of gaze points when looking at paintings and saliency map to improve the accuracy of ROI (region of interest): demo abstract.
Proceedings of the SenSys '20: The 18th ACM Conference on Embedded Networked Sensor Systems, 2020

Proposal of an interest word presentation system when browsing the web using eye movements: demo abstract.
Proceedings of the SenSys '20: The 18th ACM Conference on Embedded Networked Sensor Systems, 2020

Proposal of New Sports Video Expression using 8K Video by Simultaneous Analysis of Four Players.
Proceedings of the 8th International Conference on Sport Sciences Research and Technology Support, 2020

Realization of Highly Realistic Broadcast that Includes the Eye Movements of Basketball Players.
Proceedings of the 8th International Conference on Sport Sciences Research and Technology Support, 2020

Analysis of Gaze Point Distribution Affected by Observation Conditions When Viewing Video Clips.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Analysis of Badminton Players' Eye Movements and Motions Using a Wireless Eye Movement Measuring Device and Ultra High Definition Video.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

The Humanoid Robot/Camera System for Teaching YOGA Exercise Motions.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

A study on the minimum display time of characters at the gazing point during reading.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Development of a Web Browsing Support System Using Eye Movements.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

Development of an Interactive Robot for More Natural Communication.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020

2019
Analysis of Eye Movement and Critical Fusion Frequency Responses to Different Movie Types.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2019

Eye Movement Measurement of Gazing at the Rim of a Column in Stereo Images with Yellow-Blue Equiluminance Random Dots.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2019

Development of a Novel Accurate Analysis System Regarding Information Processing within the Gazing Point.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2019

Proposal of a New Application Method of 4K Editing Technology to Sports Video.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Development of a System to Teach Users Gymnastics with Humanoid Robots.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Examination of Video Watching with Low Load by Physiological Parameter Analysis.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Proposal for Interactive Robot Eyes to Achieve Eye Contact between Humans and a Robot.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

Influence of Viewing Position by Changing Display Resolution and Display Size.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

The Impact of "Surround Sound" on Eye and Head Movement While Watching Moving Images.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019

2018
Measurement of Accommodation and Convergence Eye Movement when a Display and 3D Movie Move in the Depth Direction Simultaneously.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2018

Analysis of Head Movement During Gaze Movement with Varied Viewing Distances and Positions.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2018

Study on Incongruence between Binocular Images when Gazing at the Rim of a Column with Equiluminance Random Dots.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2018

2016
Effect of Japanese utterance training using lip movement.
Proceedings of the 11th International Conference on Computer Science & Education, 2016

Analysis of lines of sight while playing sport using a newly developed lines-of-sight analyzer.
Proceedings of the 11th International Conference on Computer Science & Education, 2016

An analysis of changes in attention based on miniature eye movements.
Proceedings of the 11th International Conference on Computer Science & Education, 2016

2015
A System for Measuring Gaze Movement and Hand Movement Simultaneously for Hand-Held Devices.
IEICE Trans. Commun., 2015

Dependence on the display methods of change in accommodation and convergence when a target moves along the depth direction.
Proceedings of the 14th IAPR International Conference on Machine Vision Applications, 2015

Measurement system of accommodation and convergence at the same time.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Measurement of an empathy while watching images.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Analysis of head movement when viewing a wide-viewing-angle display.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

Development of 4K driving simulator and Measurement of eye movement and physiological data during the driving.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

2014
Analysis of Gaze Movement while Reading E-Books.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2014

Toward Producing 3D Effects That Are Easily Viewed without Eye Strain or Fatigue.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2014

Development of a Device to Measure Movement of Gaze and Hand.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2014

2012
The Influence on Humans of Long Hours of Viewing 3D Movies.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2012

2011
Accuracy of Smooth Pursuit Eye Movement and Perception Rate of a False Contour While Pursuing a Rapidly Moving Image.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2011

2009
Foreword.
IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2009

1997
Saccade Mechanism Based on Processes for Depth Estimation and Incongruity Detection between Binocular Retinal Images - Analysis of Gazing Positions and Inter-saccade Intervals -.
J. Robotics Mechatronics, 1997

Detecting method of subjects' 3D positions and experimental advanced camera control system.
Proceedings of the Color Imaging: Device-Independent Color, 1997

1991
Relation between visual effects and gain of motion parallax.
Syst. Comput. Jpn., 1991

1987
Definition of gazing point for picture analysis and its applications.
Syst. Comput. Jpn., 1987


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