Mohd Fairuz Shiratuddin

Orcid: 0000-0002-9529-6320

According to our database1, Mohd Fairuz Shiratuddin authored at least 32 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2022
A fuzzy data augmentation technique to improve regularisation.
Int. J. Intell. Syst., 2022

Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study.
IEEE Access, 2022

How a mRNA COVID-19 Vaccine works inside a Cell: A Virtual Reality Serious Game.
Proceedings of the 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), 2022

2021
Text to Image Synthesis for Improved Image Captioning.
IEEE Access, 2021

Validating the Proposed Framework for Visualising Music Mood Using Visual Texture.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2021

Fuzzy Data Augmentation for Handling Overlapped and Imbalanced Data.
Proceedings of the Neural Information Processing - 28th International Conference, 2021

2020
PWIDB: A framework for learning to classify imbalanced data streams with incremental data re-balancing technique.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 24th International Conference KES-2020, 2020

Classification of Multi-class Imbalanced Data Streams Using a Dynamic Data-Balancing Technique.
Proceedings of the Neural Information Processing - 27th International Conference, 2020

2019
A Comprehensive Survey of Deep Learning for Image Captioning.
ACM Comput. Surv., 2019

Improving fraud prediction with incremental data balancing technique for massive data streams.
CoRR, 2019

Body Detection in Spectator Crowd Images Using Partial Heads.
Proceedings of the Image and Video Technology - 9th Pacific-Rim Symposium, 2019

Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case Study.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

MON: Multiple Output Neurons.
Proceedings of the Neural Information Processing - 26th International Conference, 2019

Attention-Based Image Captioning Using DenseNet Features.
Proceedings of the Neural Information Processing - 26th International Conference, 2019

Fuzzy Deep Neural Network for Classification of Overlapped Data.
Proceedings of the Neural Information Processing - 26th International Conference, 2019

Bi-SAN-CAP: Bi-Directional Self-Attention for Image Captioning.
Proceedings of the 2019 Digital Image Computing: Techniques and Applications, 2019

2018
EEG Signal Analysis of Writing and Typing between Adults with Dyslexia and Normal Controls.
Int. J. Interact. Multim. Artif. Intell., 2018

Review of EEG-based pattern classification frameworks for dyslexia.
Brain Informatics, 2018

Scalable Machine Learning Techniques for Highly Imbalanced Credit Card Fraud Detection: A Comparative Study.
Proceedings of the PRICAI 2018: Trends in Artificial Intelligence, 2018

Consumer Perceptions in the Adoption of the Electronic Health Records in Australia: A Pilot Study.
Proceedings of the Australasian Conference on Information Systems, 2018

WNet: Joint Multiple Head Detection and Head Pose Estimation from a Spectator Crowd Image.
Proceedings of the Computer Vision - ACCV 2018 Workshops, 2018

2017
A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Neuromender∷FlexiBrains.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017

Designing Persuasive Stroke Rehabilitation Game: An Analysis of Persuasion Context.
Proceedings of the Advances in Visual Informatics, 2017

EEG Signal Analysis of Real-Word Reading and Nonsense-Word Reading between Adults with Dyslexia and without Dyslexia.
Proceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems, 2017

2016
A Review of Electroencephalogram-Based Analysis and Classification Frameworks for Dyslexia.
Proceedings of the Neural Information Processing - 23rd International Conference, 2016

2013
Using fuzzy rough feature selection for image retrieval system.
Proceedings of the 2013 IEEE Symposium on Computational Intelligence for Multimedia, 2013

2012
Game Design Considerations When Using Non-touch Based Natural User Interface.
Trans. Edutainment, 2012

2011
Utilizing a 3D game engine to develop a virtual design review system.
J. Inf. Technol. Constr., 2011

2009
A Proposed Treatment for Visual Field Loss caused by Traumatic Brain Injury using Interactive Visuotactile Virtual Environment.
Proceedings of the Innovations in Computing Sciences and Software Engineering, 2009

2008
A study of user perceptions of the relationship between bump-mapped and non-bump-mapped materials, and lighting intensity in a real-time virtual environment.
J. Inf. Technol. Constr., 2008

A Proposed Framework for Collaborative Design in a Virtual Environment.
Proceedings of the Advanced Techniques in Computing Sciences and Software Engineering, 2008


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