Mohd Kamal Othman

Orcid: 0000-0001-5401-2515

According to our database1, Mohd Kamal Othman authored at least 20 papers between 2008 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

Online presence:

On csauthors.net:

Bibliography

2026
A multi-criteria recommendation system for personalised tourism experiences with user query analysis.
J. Inf. Technol. Tour., June, 2026

Social Media, Crowdsourcing and Everyday Life Information-Seeking: Cultural Heritage Preservation in Borneo Rural Communities.
ACM Journal on Computing and Cultural Heritage, March, 2026

When a virtual museum is too good: the curiosity satisfaction paradox and its implications for the substitution effect of virtual technology.
Entertain. Comput., 2026

2025
WVREA heuristics: A comprehensive framework for evaluating usability in wearable virtual reality educational applications (WVREA).
Educ. Inf. Technol., July, 2025

Unpacking the Player: A review of consumption behaviours beyond gameplay in esports.
Entertain. Comput., 2025

2024
Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning.
Educ. Inf. Technol., December, 2024

A Comprehensive User Experience Analysis of Cultural Heritage Progressive Web App Using a Hybrid UEQ-IPA Approach.
ACM Journal on Computing and Cultural Heritage, June, 2024

Development and validation of progressive web application usability heuristics (PWAUH).
Univers. Access Inf. Soc., March, 2024

Development and Validation of Ecotourism Smartphone Application Scale (ESAS) and General Experience Scale (GES).
Int. J. Hum. Comput. Interact., January, 2024

Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review.
Comput. Hum. Behav., 2024

2022
Usability evaluation of a virtual reality smartphone app for a living museum.
Univers. Access Inf. Soc., 2022

Expert vs novice collaborative heuristic evaluation (CHE) of a smartphone app for cultural heritage sites.
Multim. Tools Appl., 2022

2021
Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum.
ACM Journal on Computing and Cultural Heritage, 2021

2020
Integrating User-Centered Design with the Agile Software Development Methodology for a Cultural Heritage Information System.
IxD&A, 2020

Learning Scope of Python Coding Using Immersive Virtual Reality.
Proceedings of the Innovative Systems for Intelligent Health Informatics, 2020

2018
Heuristic Evaluation: Comparing Generic and Specific Usability Heuristics for Identification of Usability Problems in a Living Museum Mobile Guide App.
Adv. Hum. Comput. Interact., 2018

An Empirical Study of Visitors' Experience at Kuching Orchid Garden with Mobile Guide Application.
Adv. Hum. Comput. Interact., 2018

2017
Smartphone Guide Technology in Cultural Spaces: Measuring Visitor Experience with an iPhone Multimedia Guide in Shakespeare's Church.
Int. J. Hum. Comput. Interact., 2017

2011
Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2008
Empowering Traditional Mentoring Matching Mechanism Selection Using Agent-Based System.
Proceedings of the Innovations and Advances in Computer Sciences and Engineering, 2008


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