Naemi Luckner

According to our database1, Naemi Luckner authored at least 13 papers between 2013 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2021
Insights from Peer Reviewing in Large University Courses.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021

2019
Involving Students in the Co-Creation of a Complex, Evolving Learning Environment.
IxD&A, 2019

Cologon: a game to foster communication skills in inclusive education.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Teaching gameful design.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Learning about Deadlines from a Community of Learners.
Proceedings of the 9th International Conference on Communities & Technologies, 2019

2018
Game mechanics to further engagement with physical activity.
IxD&A, 2018

Technological interventions to increase mobility of older adults with dementia.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Design considerations towards long-term engagement in games for health.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2015
Exploring the use of peer review in large university courses.
IxD&A, 2015

Setting up and Running a Sharing Service: an Organisational Perspective.
IxD&A, 2015

2014
Layout Considered Harmful: On the Influence of Information Architecture on Dialogue.
Proceedings of the Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences, 2014

2013
From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults.
Proceedings of the Human Factors in Computing and Informatics, 2013

Elements of Play for Cognitive, Physical and Social Health in Older Adults.
Proceedings of the Human Factors in Computing and Informatics, 2013


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