Nan Hu

Orcid: 0000-0002-9131-9660

According to our database1, Nan Hu authored at least 14 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2022
Dynamic Data-driven Microscopic Traffic Simulation using Jointly Trained Physics-guided Long Short-Term Memory.
ACM Trans. Model. Comput. Simul., October, 2022

Modeling Trajectories with Multi-task Learning.
Proceedings of the 23rd IEEE International Conference on Mobile Data Management, 2022

2021
Data-driven Microscopic Traffic Modelling and Simulation using Dynamic LSTM.
Proceedings of the SIGSIM-PADS '21: SIGSIM Conference on Principles of Advanced Discrete Simulation, Virtual Event, USA, 31 May, 2021

2020
Generating Full Spatiotemporal Vehicular Paths: A Data Fusion Approach.
Proceedings of the CIKM '20: The 29th ACM International Conference on Information and Knowledge Management, 2020

2019
A data-driven path planning model for crowd capacity analysis.
J. Comput. Sci., 2019

2018
Guide them through: An automatic crowd control framework using multi-objective genetic programming.
Appl. Soft Comput., 2018

Data-Driven Agent-Based Simulation for Pedestrian Capacity Analysis.
Proceedings of the Computational Science - ICCS 2018, 2018

2017
Surrogate assisted calibration framework for crowd model calibration.
Proceedings of the 2017 Winter Simulation Conference, 2017

2015
Density-based evolutionary framework for crowd model calibration.
J. Comput. Sci., 2015

2013
A pattern-based modeling framework for simulating human-like pedestrian steering behaviors.
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013

2012
Effective crowd control through adaptive evolution of agent-based simulation models.
Proceedings of the Winter Simulation Conference, 2012

Simulation-based optimization of StarCraft tactical AI through evolutionary computation.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Pattern Based Motion for Crowd Simulation.
Trans. Edutainment, 2011

Validation of Agent-Based Simulation through Human Computation: An Example of Crowd Simulation.
Proceedings of the Multi-Agent-Based Simulation XII - International Workshop, 2011


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