Nicholas J. Rowland

Orcid: 0000-0003-2917-578X

According to our database1, Nicholas J. Rowland authored at least 9 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of six.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
The cultural embeddedness of academic books on knowing, feeling, and queering video games.
Inf. Soc., March, 2023

2020
Writing for the public.
Inf. Soc., 2020

2017
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society.
Inf. Soc., 2017

2016
Developer's Dilemma: The Secret World of Videogame Creators, by Casey O'Donnell.
Inf. Soc., 2016

<i>I Am Error: The Nintendo Family Computer/Entertainment System Platform</i>, by Nathan Altice. - Cambridge, MA: MIT Press, 2015. xii + 426 pp. $40.00 hardcover. ISBN 9780262028776 (hardcover).
Inf. Soc., 2016

<i>Memes in Digital Culture</i>, edited by Limor Shifman. Cambridge, MA: MIT Press, 2014. x + 200 pp. $15.95 paper. ISBN 9780262525435 (paper).
Inf. Soc., 2016

2015
<i>The Propaganda Society: Promotional Culture and Politics in Global Context</i>, edited by Gerald Sussman. New York, NY: Peter Lang Publishing, 2011, 332 pp. $139.95, ISBN 978-1433109973 (hardcover). $35.17, ISBN 978-1433109966 (paperback).
Inf. Soc., 2015

2014
<i>How to Do Things With Videogames</i>, by Ian Bogost. Minneapolis, MN: University of Minnesota Press, 2011, 180 pp. $18.95 paper. ISBN 9780816676477 (paper).
Inf. Soc., 2014

<i>Posthuman Suffering and the Technological Embrace</i>, by Anthony Miccoli. Plymouth, UK: Lexington Books, 2010. xi + 142 pp. $62.70; €51, 99; £36.05 hardcover. ISBN 9780739126332 (hardcover).
Inf. Soc., 2014


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