Christopher Lehman

Orcid: 0000-0002-7424-082X

According to our database1, Christopher Lehman authored at least 6 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
The cultural embeddedness of academic books on knowing, feeling, and queering video games.
Inf. Soc., March, 2023

2022
Non-Visual and Contactless Wellness Monitoring for Long Term Care Facilities Using mm-Wave Radar Sensors.
Proceedings of the 2022 IEEE Sensors, Dallas, TX, USA, October 30 - Nov. 2, 2022, 2022

2017
How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society.
Inf. Soc., 2017

2016
<i>I Am Error: The Nintendo Family Computer/Entertainment System Platform</i>, by Nathan Altice. - Cambridge, MA: MIT Press, 2015. xii + 426 pp. $40.00 hardcover. ISBN 9780262028776 (hardcover).
Inf. Soc., 2016

<i>Memes in Digital Culture</i>, edited by Limor Shifman. Cambridge, MA: MIT Press, 2014. x + 200 pp. $15.95 paper. ISBN 9780262525435 (paper).
Inf. Soc., 2016

2014
<i>How to Do Things With Videogames</i>, by Ian Bogost. Minneapolis, MN: University of Minnesota Press, 2011, 180 pp. $18.95 paper. ISBN 9780816676477 (paper).
Inf. Soc., 2014


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