Noriaki Muranaka

According to our database1, Noriaki Muranaka authored at least 22 papers between 1985 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2016
Study Support System of Character Drawing Considering Feeling Evaluation.
Proceedings of the 46th IEEE International Symposium on Multiple-Valued Logic, 2016

2015
Rescue Support System with DTN for Earthquake Disasters.
IEICE Trans. Commun., 2015

Grading Evaluation Method in Character Drawing Study Support System.
Proceedings of the 2015 IEEE International Symposium on Multiple-Valued Logic, 2015

2014
A crowd simulation for the flow of students in school building of Kansai university.
Proceedings of the 2014 Joint 7th International Conference on Soft Computing and Intelligent Systems (SCIS) and 15th International Symposium on Advanced Intelligent Systems (ISIS), 2014

2013
Interactive Evolutionary Computation Using a Tabu Search Algorithm.
IEICE Trans. Inf. Syst., 2013

2012
Tournament Evaluation System Applying Win-Lose Result Presumption Considering Kansei Evaluation by Multiple People.
J. Adv. Comput. Intell. Intell. Informatics, 2012

Performance evaluation of interactive evolutionary computation with tournament-style evaluation.
Proceedings of the IEEE Congress on Evolutionary Computation, 2012

2011
Evaluation of Online Handwritten Characters for Penmanship Learning Support System.
Proceedings of the Human-Computer Interaction. Users and Applications, 2011

2010
Penmanship Learning Support System: Feature Extraction for Online Handwritten Characters.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Study on an Emotion Generation Model for a Robot Using a Chaotic Neural Network.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Study on an Information Processing Model with Psychological Memory for a Kansei Robot.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

Interactive Tabu Search vs. Interactive Genetic Algorithm.
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010

2009
Product-Impression Analysis Using Fuzzy C4.5 Decision Tree.
J. Adv. Comput. Intell. Intell. Informatics, 2009

2008
An evolutionary fuzzy color emotion model for coloring support systems.
Proceedings of the FUZZ-IEEE 2008, 2008

2007
Multiple-valued image-contour extraction method using a Laplacian- Gaussian filter.
Systems and Computers in Japan, 2007

2002
Color design support system considering color harmony.
Proceedings of the 2002 IEEE International Conference on Fuzzy Systems, 2002

Virtual Stylist Project - Dress Up Support System Considering User's Subjectivity.
Proceedings of the FSDK'02, 2002

1998
Membership Functions in Automatic Harmonization System.
Proceedings of the 28th IEEE International Symposium on Multiple-Valued Logic, 1998

1996
A Ternary Systolic Product-Sum Circuit for GF(3m) using Neuron MOSFETs.
Proceedings of the 26th IEEE International Symposium on Multiple-Valued Logic, 1996

Multiple-Valued Decision Diagrams with Symmetric Variable Nodes.
Proceedings of the 26th IEEE International Symposium on Multiple-Valued Logic, 1996

1993
Decimal Addition and Subtraction Units Using the <i>p</i>-Valued Decimal Signed-Digit Number Representation.
Proceedings of the 23rd IEEE International Symposium on Multiple-Valued Logic, 1993

1985
Construction of up-down-type and shift-register-type counters using ternary flip-flop circuits.
Systems and Computers in Japan, 1985


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