Oana Mitrut

Orcid: 0000-0002-6822-2684

Affiliations:
  • Politehnica University of Bucharest, Romania


According to our database1, Oana Mitrut authored at least 26 papers between 2015 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2021
Machine Learning Methods for Fear Classification Based on Physiological Features.
Sensors, 2021

A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

2020
Emotion Classification Based on Biophysical Signals and Machine Learning Techniques.
Symmetry, 2020

Integrating Biosignals Measurement in Virtual Reality Environments for Anxiety Detection.
Sensors, 2020

Cognitive and Affective Assessment of Navigation and Mobility Tasks for the Visually Impaired via Electroencephalography and Behavioral Signals.
Sensors, 2020

An Investigation of Various Machine and Deep Learning Techniques Applied in Automatic Fear Level Detection and Acrophobia Virtual Therapy.
Sensors, 2020

Ophiophobia 3D - a Game for Treating Fear of Snakes.
Proceedings of the 10th IEEE International Conference on Intelligent Systems, 2020

Classifying the Levels of Fear by Means of Machine Learning Techniques and VR in a Holonic-Based System for Treating Phobias. Experiments and Results.
Proceedings of the Virtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications, 2020

eTher - An Assistive Virtual Agent for Acrophobia Therapy in Virtual Reality.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

A serious VR game for acrophobia therapy in an urban environment.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Fear Level Classification Based on Emotional Dimensions and Machine Learning Techniques.
Sensors, 2019

Towards a Human-Centered Approach for VRET Systems: Case Study for Acrophobia.
Proceedings of the Information Systems Development: Information Systems Beyond 2020, 2019

Automatic Adaptation of Exposure Intensity in VR Acrophobia Therapy, based on Deep Neural Networks.
Proceedings of the 27th European Conference on Information Systems, 2019

2018
Current Use and Future Perspectives of Spatial Audio Technologies in Electronic Travel Aids.
Wirel. Commun. Mob. Comput., 2018

Does automatic game difficulty level adjustment improve acrophobia therapy?: differences from baseline.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

A Systematic Review of the Methods and Experiments Aimed to Reduce Front-Back Confusions in the Free-Field and Virtual Auditory Environments.
Proceedings of the 15th International Conference on Human Computer Interaction, 2018

2017
Time-consistent segmentation of indoor depth video frames.
Proceedings of the 40th International Conference on Telecommunications and Signal Processing, 2017

Perceptual feedback training for improving spatial acuity and resolving front-back confusion errors in virtual auditory environments.
Proceedings of the 40th International Conference on Telecommunications and Signal Processing, 2017

A Framework for Activity Recognition Through Deep Learning and Abnormality Detection in Daily Activities.
Proceedings of the Image Analysis and Processing - ICIAP 2017, 2017

Mastering an advanced sensory substitution device for visually impaired through innovative virtual training.
Proceedings of the 7th IEEE International Conference on Consumer Electronics - Berlin, 2017

GPU Accelerated 2D and 3D Image Processing.
Proceedings of the 2017 Federated Conference on Computer Science and Information Systems, 2017

Near Infrared Imaging for Tissue Analysis.
Proceedings of the 21st International Conference on Control Systems and Computer Science, 2017

Brain Activation and Cognitive Load during EEG Measured Creativity Tasks Accompanied by Relaxation Music.
Proceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017

2015
Introducing basic geometric shapes to visually impaired people using a mobile app.
Proceedings of the 12th Romanian Human-Computer Interaction Conference, 2015

Developing a navigational 3D audio game with hierarchical levels of difficulty for the visually impaired players.
Proceedings of the 12th Romanian Human-Computer Interaction Conference, 2015

Haptic-auditory perceptual feedback based training for improving the spatial acoustic resolution of the visually impaired people.
Proceedings of the 21st International Conference on Auditory Display, 2015


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