Orestis Akribopoulos
Orcid: 0000-0001-8445-4947
  According to our database1,
  Orestis Akribopoulos
  authored at least 14 papers
  between 2008 and 2017.
  
  
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
  2017
    Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
    
  
  2013
    Proceedings of the 17th Panhellenic Conference on Informatics, 2013
    
  
    Proceedings of the 9th International Conference on Intelligent Environments, 2013
    
  
  2012
    Proceedings of the Mobile Wireless Middleware, Operating Systems, and Applications, 2012
    
  
    Proceedings of 2012 IEEE 17th International Conference on Emerging Technologies & Factory Automation, 2012
    
  
  2011
Implementing multiplayer pervasive installations based on mobile sensing devices: Field experience and user evaluation from a public showcase.
    
  
    J. Syst. Softw., 2011
    
  
    Proceedings of the 15th Panhellenic Conference on Informatics, 2011
    
  
  2010
The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game
    
  
    CoRR, 2010
    
  
Brief announcement: fun in numbers - a platform for sensor-based multiplayer pervasive games.
    
  
    Proceedings of the SPAA 2010: Proceedings of the 22nd Annual ACM Symposium on Parallelism in Algorithms and Architectures, 2010
    
  
  2009
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks.
    
  
    Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
    
  
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets.
    
  
    Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
    
  
  2008
    Proceedings of the 6th International Conference on Embedded Networked Sensor Systems, 2008
    
  
A software platform for developing multi-player pervasive games using small programmable object technologies.
    
  
    Proceedings of the IEEE 5th International Conference on Mobile Adhoc and Sensor Systems, 2008