Orestis Akribopoulos

Orcid: 0000-0001-8445-4947

According to our database1, Orestis Akribopoulos authored at least 14 papers between 2008 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2017
On the Deployment of Healthcare Applications over Fog Computing Infrastructure.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

2013
Smart energy monitoring and management in large multi-office building environments.
Proceedings of the 17th Panhellenic Conference on Informatics, 2013

Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies.
Proceedings of the 9th International Conference on Intelligent Environments, 2013

2012
Making P-Space Smart: Integrating IoT Technologies in a Multi-office Environment.
Proceedings of the Mobile Wireless Middleware, Operating Systems, and Applications, 2012

Towards integrating IoT devices with the Web.
Proceedings of 2012 IEEE 17th International Conference on Emerging Technologies & Factory Automation, 2012

2011
Implementing multiplayer pervasive installations based on mobile sensing devices: Field experience and user evaluation from a public showcase.
J. Syst. Softw., 2011

Deployment and Evaluation of a 802.15.4 Heterogeneous Network
CoRR, 2011

Building a Platform-Agnostic Wireless Network of Interconnected Smart Objects.
Proceedings of the 15th Panhellenic Conference on Informatics, 2011

2010
The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game
CoRR, 2010

Brief announcement: fun in numbers - a platform for sensor-based multiplayer pervasive games.
Proceedings of the SPAA 2010: Proceedings of the 22nd Annual ACM Symposium on Parallelism in Algorithms and Architectures, 2010

2009
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Using wireless sensor networks to develop pervasive multi-player games.
Proceedings of the 6th International Conference on Embedded Networked Sensor Systems, 2008

A software platform for developing multi-player pervasive games using small programmable object technologies.
Proceedings of the IEEE 5th International Conference on Mobile Adhoc and Sensor Systems, 2008


  Loading...