Irene Mavrommati

Orcid: 0000-0002-8870-746X

According to our database1, Irene Mavrommati authored at least 38 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Creative Narration as a Design Technique.
Inf., 2022

2021
Using IoT Data-Driven Analysis of Water Consumption to support Design for Sustainable Behaviour during the COVID-19 Pandemic.
Proceedings of the 6th South-East Europe Design Automation, 2021

Creative Narration as an Ideation Technique.
Proceedings of the 6th South-East Europe Design Automation, 2021

2020
A framework for pervasive computing applications based on smart objects and end user development.
J. Syst. Softw., 2020

2019
Utilising fog computing for developing a person-centric heart monitoring system.
J. Ambient Intell. Smart Environ., 2019

A Case of Genetic Algorithms Supporting the Design of Collaboratively Shaped, Genetically Evolving, Products.
Proceedings of the First International Conference on Societal Automation, 2019

Observation and Analysis of Environmental Factors of Surface Waters: An Internet of Things Educational Approach.
Proceedings of the First International Conference on Societal Automation, 2019

CircuitsMaster: An Online End-User Development Environment for IoT Electronics.
Proceedings of the Ambient Intelligence - 15th European Conference, 2019

Evaluating a Design-Based Learning Approach using IoT Technologies for STEM Education.
Proceedings of the Joint Proceeding of the Poster and Workshop Sessions of AmI-2019, 2019

2018
IoT sensors in sea water environment: Ahoy! Experiences from a short summer trial.
Proceedings of the 1st Workshop on Behavioral Change and Ambient Intelligence for Sustainability, 2018

IoT-based Big Data Analysis of School Buildings Performance.
CoRR, 2018

Scenarios for Educational and Game Activities using Internet of Things Data.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Raising Awareness for Water Polution Based on Game Activities Using Internet of Things.
Proceedings of the Ambient Intelligence - 14th European Conference, 2018

Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students.
Proceedings of the Ambient Intelligence - 14th European Conference, 2018

2017
Delivering elder-care environments utilizing TV-channel based mechanisms.
J. Ambient Intell. Smart Environ., 2017

2016
Introduction to the thematic issue on Reflections and advances in Ambient Intelligence.
J. Ambient Intell. Smart Environ., 2016

2015
Readable City Soundscapes: reading visual noise in the hybrid city.
Proceedings of the Hybrid City 2015: Data to the People, 2015

Re-appropriating Old Furniture via IoT, in an Artistic Context: The Case of "DolceVita".
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

2014
UbiComp Applications for Assisting Visually Impaired People Live an Independent Life: A Participatory Conceptualization Design Phase.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Mapping Interactions in a Pervasive Home Environment.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2014

Mobile Phone Casual Games Design with Appeal to Children.
Proceedings of the HCI International 2014 - Posters' Extended Abstracts, 2014

2013
Keynote: Multiplayer Sensor-Based Games Used in Public Spaces.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies.
Proceedings of the 9th International Conference on Intelligent Environments, 2013

2011
Enabling user independence and creativity in ubiquitous computing environments: concepts, models, tools, user interfaces
PhD thesis, 2011

Implementing multiplayer pervasive installations based on mobile sensing devices: Field experience and user evaluation from a public showcase.
J. Syst. Softw., 2011

2008
Pervasive awareness applications: aesthetic and ludic aspects.
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008

ASTRA Awareness Connectivity Platform Based on Service Oriented Concepts.
Proceedings of the Constructing Ambient Intelligence, 2008

2007
End User Development in AmI: a user centered design overview of issues and concepts.
e Minds Int. J. Hum. Comput. Interact., 2007

Crisis Rooms Are Ambient Intelligence Digital Territories.
Proceedings of the Universal Access in Human-Computer Interaction. Ambient Interaction, 2007

End User Tools for Ambient Intelligence Environments: An Overview.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Towards Ubiquitous Computing Applications Composed from Functionally Autonomous Hybrid Artifacts.
Proceedings of the Disappearing Computer, 2007

2005
Extrovert gadgets.
Commun. ACM, 2005

2004
An editing tool that manages device associations in an in-home environment.
Pers. Ubiquitous Comput., 2004

End-User Configuration of Ambient Intelligence Environments: Feasibility from a User Perspective.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

2003
The evolution of objects into hyper-objects: will it be mostly harmless?
Pers. Ubiquitous Comput., 2003

An Architecture that Treats Everyday Objects as Communicating Tangible Components.
Proceedings of the First IEEE International Conference on Pervasive Computing and Communications (PerCom'03), 2003

Re-appearing interfaces of objects.
Proceedings of the Human-Computer Interaction: Universal Access in HCI: Inclusive Design in the Information Society, 2003

2002
eComP: An Architecture that Supports P2P Networking Among Ubiquitous Computing Devices.
Proceedings of the 2nd International Conference on Peer-to-Peer Computing (P2P 2002), 2002


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