Pablo César

Affiliations:
  • Delft University of Technology, The Netherlands
  • Centrum Wiskunde & Informatica, Amsterdam, The Netherlands


According to our database1, Pablo César authored at least 233 papers between 2001 and 2024.

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Bibliography

2024
Exploring Artificial Intelligence for Advancing Performance Processes and Events in Io3MT.
Proceedings of the MultiMedia Modeling - 30th International Conference, 2024

2023
Is that My Heartbeat? Measuring and Understanding Modality-Dependent Cardiac Interoception in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., November, 2023

From Video to Hybrid Simulator: Exploring Affective Responses toward Non-Verbal Pedestrian Crossing Actions Using Camera and Physiological Sensors.
Int. J. Hum. Comput. Interact., October, 2023

Few-Shot Learning for Fine-Grained Emotion Recognition Using Physiological Signals.
IEEE Trans. Multim., 2023

CEAP-360VR: A Continuous Physiological and Behavioral Emotion Annotation Dataset for 360$^\circ$ VR Videos.
IEEE Trans. Multim., 2023

Multimodal-Based and Aesthetic-Guided Narrative Video Summarization.
IEEE Trans. Multim., 2023

Weakly-Supervised Learning for Fine-Grained Emotion Recognition Using Physiological Signals.
IEEE Trans. Affect. Comput., 2023

Group Synchrony for Emotion Recognition Using Physiological Signals.
IEEE Trans. Affect. Comput., 2023

VR2Gather: A Collaborative, Social Virtual Reality System for Adaptive, Multiparty Real-Time Communication.
IEEE Multim., 2023

PointPCA+: Extending PointPCA objective quality assessment metric.
CoRR, 2023

Social Virtual Reality Avatar Biosignal Animations as Availability Status Indicators.
CoRR, 2023

Towards Volumetric Video Conferencing.
Proceedings of the 29th Brazilian Symposium on Multimedia and the Web, 2023

IEEE VR 2023 Workshops.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Evaluation of point cloud features for no-reference visual quality assessment.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications.
Proceedings of the 14th Conference on ACM Multimedia Systems, 2023

Subjective Quality Evaluation of Point Clouds using Remote Testing.
Proceedings of the 2nd International Workshop on Interactive eXtended Reality, 2023

Correlation between Entropy and Prediction Error in VR Head Motion Trajectories.
Proceedings of the 2nd International Workshop on Interactive eXtended Reality, 2023

QAVA-DPC: Eye-Tracking Based Quality Assessment and Visual Attention Dataset for Dynamic Point Cloud in 6 DoF.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Emerging Telepresence Technologies for Hybrid Meetings: an Interactive Workshop.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

FeelTheNews: Augmenting Affective Perceptions of News Videos with Thermal and Vibrotactile Stimulation.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Affective Driver-Pedestrian Interaction: Exploring Driver Affective Responses toward Pedestrian Crossing Actions using Camera and Physiological Sensors.
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023

2022
Towards socialVR: evaluating a novel technology for watching videos together.
Virtual Real., 2022

Subjective Evaluation of Visual Quality and Simulator Sickness of Short 360$^\circ$ Videos: ITU-T Rec. P.919.
IEEE Trans. Multim., 2022

A chronology of SIGCHI conferences: 1983 to 2022.
Interactions, 2022

Volumetric video streaming: Current approaches and implementations.
CoRR, 2022

On the impact of VR assessment on the Quality of Experience of Highly Realistic Digital Humans.
CoRR, 2022

The Co-Creation Space: An Online Safe Space for Community Opera Creation.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Designing a VR Lobby for Remote Opera Social Experiences.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022

Evaluating the Impact of Tiled User-Adaptive Real-Time Point Cloud Streaming on VR Remote Communication.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Behavioural Analysis in a 6-DoF VR System: Influence of Content, Quality and User Disposition.
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022

Mediascape XR: A Cultural Heritage Experience in Social VR.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022

Impact of Self-View Latency on Quality of Experience: Analysis of Natural Interaction in XR Environments.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

Ethical Self-Disclosing Voice User Interfaces for Delivery of News.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022

The Co-Creation Space: Supporting Asynchronous Artistic Co-creation Dynamics.
Proceedings of the Companion Computer Supported Cooperative Work and Social Computing, 2022

Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Understanding and Designing Avatar Biosignal Visualizations for Social Virtual Reality Entertainment.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring Emotion Responses toward Pedestrian Crossing Actions for Designing In-vehicle Empathic Interfaces.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Experimenting with distributed participatory performing art experiences.
Proceedings of the IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, 2022

Investigating Affective Responses toward In-Video Pedestrian Crossing Actions using Camera and Physiological Sensors.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022

2021
CorrNet: Fine-Grained Emotion Recognition for Video Watching Using Wearable Physiological Sensors.
Sensors, 2021

From 3-DoF to 6-DoF: New Metrics to Analyse Users Behaviour in Immersive Applications.
CoRR, 2021

PointPCA: Point Cloud Objective Quality Assessment Using PCA-Based Descriptors.
CoRR, 2021

A Collaborative VR Murder Mystery using Photorealistic User Representations.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Generative RGB-D Face Completion for Head-Mounted Display Removal.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Towards Immersive and Social Audience Experience in Remote VR Opera.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Co-creation Stage: a Web-based Tool for Collaborative and Participatory Co-located Art Performances.
Proceedings of the IMX '21: ACM International Conference on Interactive Media Experiences, 2021

Influence of Narrative Elements on User Behaviour in Photorealistic Social VR.
Proceedings of the MMVE '21: Proceedings of the International Workshop on Immersive Mixed and Virtual Environment Systems, Istanbul, Turkey, 28 September, 2021, 2021

Evaluating the user Experience of a Photorealistic Social VR Movie.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

A New Challenge: Behavioural Analysis Of 6-DOF User When Consuming Immersive Media.
Proceedings of the 2021 IEEE International Conference on Image Processing, 2021

AC-WGAN-GP: Augmenting ECG and GSR Signals using Conditional Generative Models for Arousal Classification.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

RCEA-360VR: Real-time, Continuous Emotion Annotation in 360° VR Videos for Collecting Precise Viewport-dependent Ground Truth Labels.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Investigating the Relationship between Momentary Emotion Self-reports and Head and Eye Movements in HMD-based 360° VR Video Watching.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

CakeVR: A Social Virtual Reality (VR) Tool for Co-designing Cakes.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Social VR: A New Medium for Remote Communication and Collaboration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
A Reduced Reference Metric for Visual Quality Evaluation of Point Cloud Contents.
IEEE Signal Process. Lett., 2020

HUMAN4D: A Human-Centric Multimodal Dataset for Motions and Immersive Media.
IEEE Access, 2020

Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case Study.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Efficient, QoE aware delivery of 360° videos on VR headsets over mobile links.
Proceedings of the VALUETOOLS 2020: 13th EAI International Conference on Performance Evaluation Methodologies and Tools, 2020

A Color-Based Objective Quality Metric for Point Cloud Contents.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

A pipeline for multiparty volumetric video conferencing: transmission of point clouds over low latency DASH.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020

User Centered Adaptive Streaming of Dynamic Point Clouds with Low Complexity Tiling.
Proceedings of the MM '20: The 28th ACM International Conference on Multimedia, 2020

AI at the Disco: Low Sample Frequency Human Activity Recognition for Night Club Experiences.
Proceedings of the HuMA'20: Proceedings of the 1st International Workshop on Human-centric Multimedia Analysis, 2020

ET-CycleGAN: Generating Thermal Images from Images in the Visible Spectrum for Facial Emotion Recognition.
Proceedings of the Companion Publication of the 2020 International Conference on Multimodal Interaction, 2020

RCEA: Real-time, Continuous Emotion Annotation for Collecting Precise Mobile Video Ground Truth Labels.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Designing Real-time, Continuous Emotion Annotation Techniques for 360° VR Videos.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Designing User Interface for Facilitating Live Editing in Streaming.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Social VR: A New Medium for Remote Communication and Collaboration.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Designing a Social VR Clinic for Medical Consultations.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

ThermalWear: Exploring Wearable On-chest Thermal Displays to Augment Voice Messages with Affect.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Annotation Tool for Precise Emotion Ground Truth Label Acquisition while Watching 360° VR Videos.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Introduction to the Best Papers of the ACM Multimedia Systems (MMSys) Conference 2018 and the ACM Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV) 2018 and the International Workshop on Mixed and Virtual Environment Systems (MMVE) 2018.
ACM Trans. Multim. Comput. Commun. Appl., 2019

Emerging MPEG Standards for Point Cloud Compression.
IEEE J. Emerg. Sel. Topics Circuits Syst., 2019

Watching Videos Together in Social Virtual Reality: An Experimental Study on User's QoE.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

CorrFeat: Correlation-based Feature Extraction Algorithm using Skin Conductance and Pupil Diameter for Emotion Recognition.
Proceedings of the International Conference on Multimodal Interaction, 2019

DeepSleep: a ballistocardiographic deep learning approach for classifying sleep stages.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Uncovering Seams in Distributed Play of Tabletop Role-Playing Games.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

From the Lab to the OB Truck: Object-Based Broadcasting at the FA Cup in Wembley Stadium.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Measuring and Understanding Photo Sharing Experiences in Social Virtual Reality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Uncovering perceived identification accuracy of in-vehicle biometric sensing.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019

Temporal Interpolation of Dynamic Digital Humans using Convolutional Neural Networks.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Best Papers of the ACM Multimedia Systems (MMSys) Conference 2017 and the ACM Workshop on Network and Operating System Support for Digital Audio and Video (NOSSDAV) 2017.
ACM Trans. Multim. Comput. Commun. Appl., 2018

Towards Individual QoE for Multiparty Videoconferencing.
IEEE Trans. Multim., 2018

New Signals in Multimedia Systems and Applications.
IEEE Multim., 2018

A New Production Platform for Authoring Object-based Multiscreen TV Viewing Experiences.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Experiencing Virtual Reality Together: Social VR Use Case Study.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Improving Mobile Video Quality Through Predictive Channel Quality Based Buffering.
Proceedings of the 30th International Teletraffic Congress, 2018

4G/LTE channel quality reference signal trace data set.
Proceedings of the 9th ACM Multimedia Systems Conference, 2018

Session details: Design of Virtual Collaborative Experiences.
Proceedings of the 3rd International Workshop on Multimedia Alternate Realities, 2018

Enhancement Layer Inter Frame Coding for 3D Dynamic Point Clouds.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Workflow Support for Live Object-Based Broadcasting.
Proceedings of the ACM Symposium on Document Engineering 2018, 2018

Designing an Object-based Preproduction Tool for Multiscreen TV Viewing.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing the Club of the Future with Data: A Case Study on Collaboration of Creative Industries.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Introduction to Media Synchronization (MediaSync).
Proceedings of the MediaSync, Handbook on Multimedia Synchronization., 2018

2017
An SDN Architecture for Privacy-Friendly Network-Assisted DASH.
ACM Trans. Multim. Comput. Commun. Appl., 2017

Design, Implementation, and Evaluation of a Point Cloud Codec for Tele-Immersive Video.
IEEE Trans. Circuits Syst. Video Technol., 2017

Co-present and remote audience experiences: intensity and cohesion.
Multim. Tools Appl., 2017

Multi-Screen Director: a New Role in the TV Production Workflow?
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017

Sensing the Audience: Connecting Fashion, Senses, and Spaces.
Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), 2017

Improving Video Quality in Crowded Networks Using a DANE.
Proceedings of the 27th Workshop on Network and Operating Systems Support for Digital Audio and Video, 2017

CWI-ADE2016 Dataset: Sensing nightclubs through 40 million BLE packets.
Proceedings of the 8th ACM on Multimedia Systems Conference, 2017

Enhancing Music Events Using Physiological Sensor Data.
Proceedings of the 2017 ACM on Multimedia Conference, 2017

Efficient Depth-aware Image Deformation Adaptation for Curved Screen Displays.
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017

Mobile Instant Video Sharing: Does More Information Help?
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017

Sensing Engagement: Helping Performers to Evaluate their Impact.
Proceedings of the 2017 ACM Workshop on Multimedia-based Educational and Knowledge Technologies for Personalized and Social Online Training, 2017

The Club of The Future: Participatory Clubbing Experiences.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

eTheatre: Connecting with the Remote Audiences.
Proceedings of the Fifth International Symposium of Chinese CHI, 2017

The Play Is a Hit: But How Can You Tell?
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Tangible Air: An Interactive Installation for Visualising Audience Engagement.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2016
A model for evaluating sharing policies for network-assisted HTTP adaptive streaming.
Comput. Networks, 2016

A Markov Model for Evaluating Resource Sharing Policies for DASH Assisting Network Elements.
Proceedings of the 28th International Teletraffic Congress, 2016

Quantifying audience experience in the wild: Heuristics for developing and deploying a biosensor infrastructure in theaters.
Proceedings of the Eighth International Conference on Quality of Multimedia Experience, 2016

1Mbps is enough: Video quality and individual idiosyncrasies in multiparty HD video-conferencing.
Proceedings of the Eighth International Conference on Quality of Multimedia Experience, 2016

How Are We Connected? - Measuring Audience Galvanic Skin Response of Connected Performances.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016

Delivering stable high-quality video: an SDN architecture with DASH assisting network elements.
Proceedings of the 7th International Conference on Multimedia Systems, 2016

MP3DG-PCC, Open Source Software Framework for Implementation and Evaluation of Point Cloud Compression.
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016

Distributed Liveness: Understanding How New Technologies Transform Performance Experiences.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Interaction Design for Online Video and Television.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Modeling the Effect of Sharing Policies for Network-assisted HTTP Adaptive Video Streaming.
SIGMETRICS Perform. Evaluation Rev., 2015

Forward to the theme issue on interactive experiences for television and online video.
Pers. Ubiquitous Comput., 2015

Online video and interactive TV experiences.
Interactions, 2015

Experiments with Distributed Theatre.
IEEE Multim., 2015

Social Multimedia and Storytelling [Guest editors' introduction].
IEEE Multim., 2015

REVERIE - Real and Virtual Come Together in a Virtual Reality.
ERCIM News, 2015

Media Synchronization Workshop.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2015

Modeling Stability and Bitrate of Network-Assisted HTTP Adaptive Streaming Players.
Proceedings of the 27th International Teletraffic Congress, 2015

A QoE study of different stream and layout configurations in video conferencing under limited network conditions.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Physiological Measurement on Students' Engagement in a Distributed Learning Environment.
Proceedings of the PhyCS 2015 - Proceedings of the 2nd International Conference on Physiological Computing Systems, ESEO, Angers, Loire Valley, France, 11, 2015

Network support for social 3-D immersive tele-presence with highly realistic natural and synthetic avatar users.
Proceedings of the 7th ACM International Workshop on Massively Multiuser Virtual Environments, 2015

A Distributed Theatre Experiment with Shakespeare.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Measuring Audience Responses of Video Advertisements using Physiological Sensors.
Proceedings of the 3rd International Workshop on Immersive Media Experiences, 2015

Analysing Audience Response to Performing Events: A Web Platform for Interactive Exploration of Physiological Sensor Data.
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015

Immersive Shared Experiences.
Proceedings of the 3rd International Workshop on Immersive Media Experiences, 2015

Multimedia Document Structure for Distributed Theatre.
Proceedings of the 2015 ACM Symposium on Document Engineering, 2015

Interaction Design for Online Video and Television.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding.
IEEE Trans. Multim., 2014

Multimedia authoring and annotation.
Multim. Tools Appl., 2014

ACM International Conference on Interactive Experiences for Television and Online Video (ACM TVX 2014).
IEEE Multim., 2014

Toward Connected Shared Experiences.
Computer, 2014

Design, development and assessment of control schemes for IDMS in a standardized RTCP-based solution.
Comput. Networks, 2014

Synchronizing Web Documents with Style.
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014

Asymmetric delay in video-mediated group discussions.
Proceedings of the Sixth International Workshop on Quality of Multimedia Experience, 2014

Do we react in the same manner?: comparing GSR patterns across scenarios.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

The Optimiser: monitoring and improving switching delays in video conferencing.
Proceedings of the 6th ACM Mobile Video Workshop, MoVid 2014, Singapore, 2014

The Influence of Interactivity Patterns on the Quality of Experience in Multi-party Video-mediated Conversations under Symmetric Delay Conditions.
Proceedings of the 3rd International Workshop on Socially-Aware Multimedia, 2014

3rd International Workshop on Socially-Aware Multimedia (SAM'14).
Proceedings of the ACM International Conference on Multimedia, MM '14, Orlando, FL, USA, November 03, 2014

Mitigating problems in video-mediated group discussions: Towards conversation aware video-conferencing systems.
Proceedings of the 2014 Workshop on Understanding and Modeling Multiparty, 2014

Low complexity connectivity driven dynamic geometry compression for 3D Tele-Immersion.
Proceedings of the IEEE International Conference on Acoustics, 2014

Sensing a live audience.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Distributed Media Synchronisation for Shared Video Watching: Issues, Challenges and Examples.
Proceedings of the Social Media Retrieval, 2013

Socially-aware multimedia authoring: Past, present, and future.
ACM Trans. Multim. Comput. Commun. Appl., 2013

IP-based tv technologies, services, and multidisciplinary applications.
IEEE Commun. Mag., 2013

Personalized presentations from community assets.
Proceedings of the 19th Brazilian Symposium on Multimedia and the Web, 2013

Interactive coffee table for exploration of personal photos and videos.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

An Invisible Gorilla: Is It a Matter of Focus of Attention?
Proceedings of the Advances in Multimedia Information Processing - PCM 2013, 2013

A 3D tele-immersion system based on live captured mesh geometry.
Proceedings of the Multimedia Systems Conference 2013, 2013

A QoE testbed for socially-aware video-mediated group communication.
Proceedings of the 2nd international workshop on Socially-aware multimedia, 2013

2nd international workshop on socially-aware multimedia (SAM'13).
Proceedings of the ACM Multimedia Conference, 2013

A framework for realistic 3D tele-immersion.
Proceedings of the 6th International Conference on Computer Vision / Computer Graphics Collaboration Techniques and Applications, 2013

Designing Socially-Aware Video Exploration Interfaces: A Case Study Using School Concert Assets.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

A Quality of Experience Testbed for Video-Mediated Group Communication.
Proceedings of the 2013 IEEE International Symposium on Multimedia, 2013

Real-time encoding of live reconstructed mesh sequences for 3D tele-immersion.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo Workshops, 2013

Multimedia document synchronization in a distributed social context.
Proceedings of the ACM Symposium on Document Engineering 2013, 2013

2012
Introduction to the Special Section on Smart, Social, and Converged TV.
IEEE Trans. Multim., 2012

Edición Especial: Sistemas y Tecnologías de Televisión Digital Interactiva para la Educación.
Rev. Iberoam. de Tecnol. del Aprendiz., 2012

Surveying the Social, Smart and Converged TV Landscape: Where is Television Research Headed?
CoRR, 2012

"Let me comment on your video": supporting personalized end-user comments within third-party online videos.
Proceedings of the Brazilian Symposium on Multimedia and the Web, 2012

Enabling 'togetherness' in high-quality domestic video.
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

International workshop on socially-aware multimedia (SAM'12).
Proceedings of the 20th ACM Multimedia Conference, MM '12, Nara, Japan, October 29, 2012

Video communication for networked communities: Challenges and opportunities.
Proceedings of the 16th International Conference on Intelligence in Next Generation Networks, 2012

Digital TV: the effect of delay when watching football.
Proceedings of the 10th European Conference on Interactive TV and Video, 2012

Just-in-time personalized video presentations.
Proceedings of the ACM Symposium on Document Engineering, 2012

2011
Enabling Composition-Based Video-Conferencing for the Home.
IEEE Trans. Multim., 2011

Video mediated social interaction between groups: System requirements and technology challenges.
Telematics Informatics, 2011

From IPTV to synchronous shared experiences challenges in design: Distributed media synchronization.
Signal Process. Image Commun., 2011

Advances in IPTV technologies.
Signal Process. Image Commun., 2011

IPTV: challenges and future directions.
Multim. Tools Appl., 2011

Guest editorial: Networked television.
Multim. Syst., 2011

Accurate and low-delay seeking within and across mash-ups of highly-compressed videos.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2011

Creating personalized memories from social events: community-based support for multi-camera recordings of school concerts.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Towards synergy between the open source and the research multimedia communities.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Automatic generation of video narratives from shared UGC.
Proceedings of the HT'11, 2011

Multimedia document processing in an HTML5 world.
Proceedings of the 2011 ACM Symposium on Document Engineering, 2011

Are we in sync?: synchronization requirements for watching online video together.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Past, present, and future of social TV: A categorization.
Proceedings of the 2011 IEEE Consumer Communications and Networking Conference, 2011

2010
From One to Many Boxes: Mobile Devices as Primary and Secondary Screens.
Proceedings of the Mobile TV: Customizing Content and Experience, 2010

Beyond the playlist: seamless playback of structured video clips.
IEEE Trans. Consumer Electron., 2010

Intelligent Multimedia Presentation in Ubiquitous Multidevice Scenarios.
IEEE Multim., 2010

Video Analysis Tools for Annotating User-Generated Content from Social Events.
Proceedings of the Semantic Multimedia, 2010

From IPTV services to shared experiences: Challenges in architecture design.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

A model for editing operations on active temporal multimedia documents.
Proceedings of the 2010 ACM Symposium on Document Engineering, 2010

Creating and sharing personalized time-based annotations of videos on the web.
Proceedings of the 2010 ACM Symposium on Document Engineering, 2010

2009
Fragment, tag, enrich, and send: Enhancing social sharing of video.
ACM Trans. Multim. Comput. Commun. Appl., 2009

Leveraging user impact: an architecture for secondary screens usage in interactive television.
Multim. Syst., 2009

The Evolution of TV Systems, Content, and Users Toward Interactivity.
Found. Trends Hum. Comput. Interact., 2009

From Photos to Memories: A User-Centric Authoring Tool for Telling Stories with Your Photos.
Proceedings of the User Centric Media - First International Conference, 2009

Taking Social TV Beyond Chatting: How The TV Viewer Adds Value To The Network.
Proceedings of the 4th Mediterranean Conference on Information Systems, 2009

An emergent role for TV in social communication.
Proceedings of the 7th European Conference on Interactive TV and Video, 2009

Adding dynamic visual manipulations to declarative multimedia documents.
Proceedings of the 2009 ACM Symposium on Document Engineering, 2009

Television Content Enrichment and Sharing.
Proceedings of the Social Interactive Television, 2009

2008
Introduction to special issue: Human-centered television - directions in interactive digital television research.
ACM Trans. Multim. Comput. Commun. Appl., 2008

Multimedia systems, languages, and infrastructures for interactive television.
Multim. Syst., 2008

A Framework for Video Interaction with Web Browsers.
ERCIM News, 2008

Social television and user interaction.
Comput. Entertain., 2008

The implications of program genres for the design of social television systems.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

Interactivity and user participation in the television lifecycle: creating, sharing, and controlling content.
Proceedings of the Proceeding of the 1st International Conference on Designing Interactive User Experiences for TV and Video, 2008

A mechanism for presentation-layer media continuity in media playback mode.
Proceedings of the Network and Operating System Support for Digital Audio and Video, 2008

A presentation layer mechanism for multimedia playback mobility in service oriented architectures.
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, 2008

Enhancing social sharing of videos: fragment, annotate, enrich, and share.
Proceedings of the 16th International Conference on Multimedia 2008, 2008

Usages of the Secondary Screen in an Interactive Television Environment: Control, Enrich, Share, and Transfer Television Content.
Proceedings of the Changing Television Environments, 6th European Conference, 2008

Multimedia adaptation in ubiquitous environments: benefits of structured multimedia documents.
Proceedings of the 2008 ACM Symposium on Document Engineering, 2008

Multimedia content transformation: fragmentation, enrichment, and adaptation.
Proceedings of the 2008 ACM Symposium on Document Engineering, 2008

Delivering interactive multimedia services in dynamic pervasive computing environments.
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008

2007
Multimedia content management support in next generation service platforms.
Proceedings of the 3rd International Conference on Mobile Multimedia Communications, 2007

An Architecture for Non-intrusive User Interfaces for Interactive Digital Television.
Proceedings of the Interactive TV: a Shared Experience, 5th European Conference, 2007

An efficient, streamable text format for multimedia captions and subtitles.
Proceedings of the 2007 ACM Symposium on Document Engineering, 2007

2006
A graphics architecture for high-end interactive television terminals.
ACM Trans. Multim. Comput. Commun. Appl., 2006

Open graphical framework for interactive TV.
Multim. Tools Appl., 2006

An Architecture for End-User TV Content Enrichment.
J. Virtual Real. Broadcast., 2006

Interactive digital television and multimedia systems.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

An architecture for viewer-side enrichment of TV content.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

The ambulant annotator: empowering viewer-side enrichment of multimedia content.
Proceedings of the 2006 ACM Symposium on Document Engineering, 2006

Benefits of structured multimedia documents in IDTV: the end-user enrichment system.
Proceedings of the 2006 ACM Symposium on Document Engineering, 2006

2005
A graphics software architecture for high-end interactive TV terminals.
PhD thesis, 2005

2004
A device independent XML user agent for multimedia terminals.
Proceedings of the Sixth IEEE International Symposium on Multimedia Software Engineering, 2004

2002
A Graphical User Interface Framework for Digital Television.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

Cross-platform SMIL Player.
Proceedings of the IASTED International Conference on Communications, 2002

Group Communication Enabled XML Browser.
Proceedings of the IASTED International Conference on Communications, 2002

2001
System Software For Digital Television Applications.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001


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