Panagiotis Markopoulos

Orcid: 0000-0002-1111-2580

According to our database1, Panagiotis Markopoulos authored at least 11 papers between 1997 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

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Bibliography

2021
Digital Museum Transformation Strategy Against the Covid-19 Pandemic Crisis.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021

2020
Finger tracking and hand recognition technologies in virtual reality maritime safety training applications.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Eye Tracking in Maritime Immersive Safe Oceans Technology.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Towards a methodology for online VR application testing.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

FiAAR: An Augmented Reality Firetruck Equipment Assembly and Configuration Assistant Technology.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

2019
A virtual reality game for cognitive impairment screening in the elderly: a user perspective.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Virtual and Augmented Reality Gamification Technology on Reinventing the F1 Sponsorship Model not Purely Focused on the Team's and Car's Performance.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019

Digital Cultural Strategies Within the Context of Digital Humanities Economics.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019

A Gamified Approach Towards Identifying Key Opportunities and Potential Sponsors for the Future of F1 Racing in a Declining Car Ownership Environment.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019

Mapping the Monetization Challenge of Gaming in Various Domains.
Proceedings of the Advances in Human Factors in Wearable Technologies and Game Design, 2019

1997
A compositional model for the formal specification of user interface software.
PhD thesis, 1997


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