Mika Luimula

According to our database1, Mika Luimula authored at least 73 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Pragmatic and hedonic experience of virtual maritime simulator.
Proceedings of the 7th International GamiFIN Conference, 2023

2022
Pedagogic solutions and results in designing a mobile game for fire safety teaching.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022

2021
ExerSense: Physical Exercise Recognition and Counting Algorithm from Wearables Robust to Positioning.
Sensors, 2021

Digital Museum Transformation Strategy Against the Covid-19 Pandemic Crisis.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021

Human Computer Interaction Opportunities in Hand Tracking and Finger Recognition in Ship Engine Room VR Training.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021

Strategic Utilization of the VR and AR Technologies for the African Cultural Heritage Promotion and Management.
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2021

2020
Immersive Safe Oceans Technology: Developing Virtual Onboard Training Episodes for Maritime Safety.
Future Internet, 2020

Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety.
Proceedings of the IC4E 2020: The 11th International Conference on E-Education, 2020

Research Study Design for Teaching and Testing Fire Safety Skills with AR and VR Games.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Combining Semantic Ontology and AR Content toward an Immersive Smart City Mobile Application.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Finger tracking and hand recognition technologies in virtual reality maritime safety training applications.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Hand Tracking in Fire Safety - Electric Cabin Fire Simulation.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Eye Tracking in Maritime Immersive Safe Oceans Technology.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Unlimited Safety Productivity - A Finnish Perspective Using Virtual Learning Methods to Improve Quality and Productivity in the Construction Industry.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

VR Dodge-ball: Application of Real-time Gesture Detection from Wearables to ExerGaming.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Towards a methodology for online VR application testing.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

FiAAR: An Augmented Reality Firetruck Equipment Assembly and Configuration Assistant Technology.
Proceedings of the 11th IEEE International Conference on Cognitive Infocommunications, 2020

Virtual Reality (VR) Safety Education for Ship Engine Training on Maintenance and Safety (ShipSEVR).
Proceedings of the Advances in Creativity, Innovation, Entrepreneurship and Communication of Design, 2020

Validation of Virtual Command Bridge Training Environment Comparing the VR-Training with Ship Bridge Simulation.
Proceedings of the Advances in Human Aspects of Transportation, 2020

2019
Virtual reality as a communication tool for fire safety - Experiences from the VirPa project.
Proceedings of the 3rd International GamiFIN Conference, Levi, Finland, April 8-10, 2019., 2019

Maritime Safety Education with VR Technology (MarSEVR).
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

A virtual reality game for cognitive impairment screening in the elderly: a user perspective.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Virtual reality for physical rehabilitation: A Pilot study How will virtual reality change physical therapy?
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

Demo Paper: Virtual Reality in Fire Safety - Electric Cabin Fire Simulation.
Proceedings of the 10th IEEE International Conference on Cognitive Infocommunications, 2019

2018
Applying personas in designing exergames for knee arthrosis.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018

Gaming for health across various areas of life.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

Higher Education Learner Experience with Fuzzy Feedback in a Digital Learning Environment.
Proceedings of the 9th IEEE International Conference on Cognitive Infocommunications, 2018

2017
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People.
EAI Endorsed Trans. Serious Games, 2017

Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan.
Int. J. Serious Games, 2017

Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review.
Proceedings of the 50th Hawaii International Conference on System Sciences, 2017

Benefits of exergame exercise on physical functioning of elderly people.
Proceedings of the 8th IEEE International Conference on Cognitive Infocommunications, 2017

Understanding Players' Experiences in Location-based Augmented Reality Mobile Games: A Case of <i>Pokémon Go</i>.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Investigating Players' Engagement, Immersion, and Experiences in Playing Pokémon Go.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Serious games and active healthy ageing: a pilot usability testing of existing games.
Int. J. Netw. Virtual Organisations, 2016

Pre-studies on Using Digital Games for the Elderly's Physical Activities.
Proceedings of the Building Sustainable Health Ecosystems, 2016

Demo: Medieval gastro box - Utilizing VR technologies in immersive tourism experiences.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

Multidisciplinary Wow experiences boosting SMEi.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

Cultural heritage in a pocket: Case study "Turku castle in your hand".
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

NeuroCar virtual driving environment: Simultaneous evaluation of driving skills and spatial perceptual-attentional capacity.
Proceedings of the 7th IEEE International Conference on Cognitive Infocommunications, 2016

2015
Rehabilitative Games for Stroke Patients.
EAI Endorsed Trans. Serious Games, 2015

Investigating the effects of motion-based Kinect game system on user cognition.
J. Multimodal User Interfaces, 2015

Enhancing innovation capability with cognitive infocommunications.
Intell. Decis. Technol., 2015

Vehicle in a cognitive network.
Intell. Decis. Technol., 2015

Fostering Communication between the Elderly and the Youth with Social Games.
Proceedings of the 19th Pacific Asia Conference on Information Systems, 2015

Three Apps for Shooting Sports: The Design, Development, and Deployment.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Designing a Map-Based Application and a Conversational Agent for Addressing Memory Problems.
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015

Investigating the usability of interactive physical activity games for elderly: A pilot study.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Utilizing the synergic combination of art and game technologies in engineering applications.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

Virtual evaluation tool in driving inspection and training.
Proceedings of the 6th IEEE International Conference on Cognitive Infocommunications, 2015

2014
Serious Games and Active Healthy Ageing: A Pre-study.
Proceedings of the Safe and Secure Cities, 2014

Designing Reality Guides.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

IndustrySim: Finding the Fun in Industrial Simulations.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design.
Proceedings of the Internet of Things. User-Centric IoT, 2014

Utilizing point cloud data in the cognitive car navigation.
Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, 2014

2013
Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013

2012
Needs and user acceptance of older adults for mobile service robot.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012

Situation-aware robots and transporters.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012

CADo: a supporting system for flower arrangement.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Advanced Car Navigation - Future Vehicle Instrumentation for Situation-Aware Services.
Proceedings of the 12th IEEE International Conference on Mobile Data Management, 2011

IteMinder: finding items in a room using passive RFID tags and an autonomous robot (poster).
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011

2010
Remote navigation of a mobile robot in an RFID-augmented environment.
Pers. Ubiquitous Comput., 2010

A mobile data collection framework for the Sensor Web.
Proceedings of the Ubiquitous Positioning Indoor Navigation and Location Based Service, 2010

Indoor positioning with laser scanned models in the metal industry.
Proceedings of the Ubiquitous Positioning Indoor Navigation and Location Based Service, 2010

In situ measurement of geosensors in low-rate networks.
Proceedings of the 4th International Conference on Ubiquitous Information Management and Communication, 2010

Collecting and visualizing wireless geosensor data using mobile devices.
Proceedings of the 1st International Conference and Exhibition on Computing for Geospatial Research & Application, 2010

2009
Application of geosensor nodes in low-rate networks.
Proceedings of the 7th International Conference on Embedded Networked Sensor Systems, 2009

Speed-Dependent Camera Control in 3D Mobile Roadmaps.
Proceedings of the Intelligent Interactive Assistance and Mobile Multimedia Computing, 2009

Developing geosensor network support for Locawe platform: application of standards in low-rate communication context.
Proceedings of the 2009 international conference on Pervasive services, 2009

2008
Locawe: a novel platform for location-aware multimedia services.
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, 2008

LocaweRoute: an advanced route history visualization for mobile devices.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Techniques for location selection on a mobile device.
Proceedings of the 2007 Euro American conference on Telematics and Information Systems, 2007

Improving the Remote Control of a Mobile Robot Using Positioning and Ubiquitous Techniques.
Proceedings of the IEEE Conference on Automation Science and Engineering, 2007

2006
Automatic rotation and zooming in mobile roadmaps.
Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 2006


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