Paolo Pilloni

According to our database1, Paolo Pilloni authored at least 14 papers between 2011 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.



In proceedings 
PhD thesis 


Online presence:



Modeling real-time data and contextual information from workouts in eCoaching platforms to predict users' sharing behavior on Facebook.
User Model. User Adapt. Interact., 2020

An interface for explaining the automatic classification of runners' trainings.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

An intelligent interface for supporting coaches in providing running feedback.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

Recommender System Lets Coaches Identify and Help Athletes Who Begin Losing Motivation.
Computer, 2018

Predicting Workout Quality to Help Coaches Support Sportspeople.
Proceedings of the 3rd International Workshop on Health Recommender Systems, 2018

An e-coaching ecosystem: design and effectiveness analysis of the engagement of remote coaching on athletes.
Pers. Ubiquitous Comput., 2017

The role of social interaction on users motivation to exercise: A persuasive web framework to enhance the self-management of a healthy lifestyle.
Pervasive Mob. Comput., 2017

Recommendation in Persuasive eHealth Systems: an Effective Strategy to Spot Users' Losing Motivation to Exercise.
Proceedings of the 2nd International Workshop on Health Recommender Systems co-located with the 11th International Conference on Recommender Systems (RecSys 2017), 2017

Influence of Rating Prediction on Group Recommendation's Accuracy.
IEEE Intell. Syst., 2016

Persuasive Mobile Systems Design to Help People be Physically Active.
PhD thesis, 2014

Experiences from a Long Run with a Virtual Personal Trainer.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

Assessing the User Experience Design as a Persuasive Methodology in a Real World Sport Application.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Using new communication technologies and social media interaction to improve the motivation of users to exercise.
Proceedings of the Second International Conference on Future Generation Communication Technologies (FGCT 2013), 2013

Everywhere run: a virtual personal trainer for supporting people in their running activity.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011