According to our database1, Paolo Pilloni authored at least 14 papers between 2011 and 2020.
Legend:Book In proceedings Article PhD thesis Other
Modeling real-time data and contextual information from workouts in eCoaching platforms to predict users' sharing behavior on Facebook.
User Model. User Adapt. Interact., 2020
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
Recommender System Lets Coaches Identify and Help Athletes Who Begin Losing Motivation.
Proceedings of the 3rd International Workshop on Health Recommender Systems, 2018
An e-coaching ecosystem: design and effectiveness analysis of the engagement of remote coaching on athletes.
Pers. Ubiquitous Comput., 2017
The role of social interaction on users motivation to exercise: A persuasive web framework to enhance the self-management of a healthy lifestyle.
Pervasive Mob. Comput., 2017
Recommendation in Persuasive eHealth Systems: an Effective Strategy to Spot Users' Losing Motivation to Exercise.
Proceedings of the 2nd International Workshop on Health Recommender Systems co-located with the 11th International Conference on Recommender Systems (RecSys 2017), 2017
IEEE Intell. Syst., 2016
PhD thesis, 2014
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014
Assessing the User Experience Design as a Persuasive Methodology in a Real World Sport Application.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013
Using new communication technologies and social media interaction to improve the motivation of users to exercise.
Proceedings of the Second International Conference on Future Generation Communication Technologies (FGCT 2013), 2013
Everywhere run: a virtual personal trainer for supporting people in their running activity.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011