Lucio Davide Spano

Orcid: 0000-0001-7106-0463

According to our database1, Lucio Davide Spano authored at least 103 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Effects of AI and Logic-Style Explanations on Users' Decisions Under Different Levels of Uncertainty.
ACM Trans. Interact. Intell. Syst., December, 2023

XRSpotlight: Example-based Programming of XR Interactions using a Rule-based Approach.
Proc. ACM Hum. Comput. Interact., June, 2023

Supporting High-Uncertainty Decisions through AI and Logic-Style Explanations.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

VMXR: a EUD Environment for Virtual Merchandizing in XR.
Proceedings of the Joint Proceedings of the Workshops, 2023

AR TutorialKit: an Augmented Reality Toolkit to Create Tutorials.
Proceedings of the Joint Proceedings of the Workshops, 2023

How End Users Develop Point-and-Click Games.
Proceedings of the End-User Development - 9th International Symposium, 2023

HCI-E<sup>2</sup>-2023: Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Engineering Interactive Systems Embedding AI Technologies.
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

Poster: Programming Rules by Demonstration in Virtual Reality.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
Defining Configurable Virtual Reality Templates for End Users.
Proc. ACM Hum. Comput. Interact., 2022

Exploiting virtual reality and the robot operating system to remote-control a humanoid robot.
Multim. Tools Appl., 2022

Creating Adaptive and Interactive Stories in Mixed Reality.
Proceedings of the Eurographics Italian Chapter Conference 2022, 2022

2021
First-person Cinematographic Videogames: Game Model, Authoring Environment, and Potential for Creating Affection for Places.
ACM Journal on Computing and Cultural Heritage, 2021

Engineering Task-based Augmented Reality Guidance: Application to the Training of Aircraft Flight Procedures.
Interact. Comput., 2021

PAC-Bot: Writing Text Messages for Developing Point-and-Click Games.
Proceedings of the End-User Development - 8th International Symposium, 2021

Teaching HCI Engineering: Four Case Studies.
Proceedings of the Sense, Feel, Design - INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30, 2021

Applying Long-Short Term Memory Recurrent Neural Networks for Real-Time Stroke Recognition.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

The Management of Risks and Benefits when Engineering Interactive Digital Systems.
Proceedings of the EICS '21: ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2021

ProtoSketchAR: Prototyping in Augmented Reality via Sketchings.
Proceedings of the Italian Chapter Conference 2021, 2021

Teleoperating Humanoids Robots using Standard VR Headsets: A Systematic Review.
Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications, 2021

2020
DG3: Exploiting Gesture Declarative Models for Sample Generation and Online Recognition.
Proc. ACM Hum. Comput. Interact., 2020

Inspecting Data Using Natural Language Queries.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

Working with Volumetric Meshes in a Game Engine: a Unity Prototype.
Proceedings of the Italian Chapter Conference 2020, 2020

FeedBucket: Simplified Haptic Feedback for VR and MR.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

Considerations for Applying Logical Reasoning to Explain Neural Network Outputs.
Proceedings of the Italian Workshop on Explainable Artificial Intelligence co-located with 19th International Conference of the Italian Association for Artificial Intelligence, 2020

2019
Post-it notes: supporting teachers in authoring vocabulary game contents.
Multim. Tools Appl., 2019

BashDungeon - Learning UNIX with a video-game.
Multim. Tools Appl., 2019

Advances in computer-human interaction for recommender systems (AdCHIReS).
Int. J. Hum. Comput. Stud., 2019

DEICTIC: A compositional and declarative gesture description based on hidden markov models.
Int. J. Hum. Comput. Stud., 2019

MR<sup>2</sup>: a mixed reality interface for navigating medical records.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

PAC-PAC: intelligent storytelling for point-and-click games on the web.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

An interface for explaining the automatic classification of runners' trainings.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

Integrating declarative models and HMMs for online gesture recognition.
Proceedings of the 24th International Conference on Intelligent User Interfaces: Companion, 2019

PAC-PAC: End User Development of Immersive Point and Click Games.
Proceedings of the End-User Development - 7th International Symposium, 2019

Understanding Each-Other: Engineering Challenges and Opportunities for Users and Systems in the Deep Learning Era.
Proceedings of the Joint Proceedings HCI Engineering 2019, 2019

Split and Mill: User Assisted Height-field Block Decomposition for Fabrication.
Proceedings of the Italian Chapter Conference 2019, 2019

An intelligent interface for supporting coaches in providing running feedback.
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019

2018
Web5VR: A Flexible Framework for Integrating Virtual Reality Input and Output Devices on the Web.
Proc. ACM Hum. Comput. Interact., 2018

G-Gene: A Gene Alignment Method for Online Partial Stroke Gestures Recognition.
Proc. ACM Hum. Comput. Interact., 2018

Comparing 3D trajectories for simple mid-air gesture recognition.
Comput. Graph., 2018

2017
Gesture Modelling and Recognition by Integrating Declarative Models and Pattern Recognition Algorithms.
Proceedings of the Image Analysis and Processing - ICIAP 2017, 2017

Towards Chatbots as Recommendation Interfaces.
Proceedings of the Second Workshop on Engineering Computer-Human Interaction in Recommender Systems co-located with the 9th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2017), 2017

A Seamless Pipeline for the Acquisition of the Body Shape: the Virtuoso Case Study.
Proceedings of the Italian Chapter Conference 2017, 2017

A 3 Cent Recognizer: Simple and Effective Retrieval and Classification of Mid-air Gestures from Single 3D Traces.
Proceedings of the Italian Chapter Conference 2017, 2017


Smart Furniture and Technologies for Supporting Distributed Learning Groups.
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017

SnAIR Drum: A Gesture Interface for Rhythm Practice.
Proceedings of the Doctoral Consortium, 2017

2016
Reconstructing User's Attention on the Web through Mouse Movements and Perception-Based Content Identification.
ACM Trans. Appl. Percept., 2016

An environment for End-User Development of Web mashups.
Int. J. Hum. Comput. Stud., 2016

FaceMashup: An End-User Development Tool for Social Network Data.
Future Internet, 2016

An interactive editor for curve-skeletons: SkeletonLab.
Comput. Graph., 2016

Keep the Beat: Audio Guidance for Runner Training.
Proceedings of the Human-Centered and Error-Resilient Systems Development, 2016

Recommendation Centre: inspecting and controlling recommendations with radial layouts.
Proceedings of the Workshop on Engineering Computer-Human Interaction in Recommender Systems co-located with the eight ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

A design pattern for multimodal and multidevice user interfaces.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

Workshop on engineering human-computer interaction in recommender systems.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

Fitmersive Games: Fitness Gamification through Immersive VR.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2016

Internet of T(eachi)ngs: Assessing Children's Learning in the IoT Era.
Proceedings of the First International Workshop on Smart Ecosystems cReation by Visual dEsign co-located with the International Working Conference on Advanced Visual Interfaces (AVI 2016), 2016

Shape Retrieval and 3D Gestural Interaction.
Proceedings of the 9th Eurographics Workshop on 3D Object Retrieval, 2016

2015
FaceMashup: Enabling End User Development on Social Networks Data.
Proceedings of the End-User Development - 5th International Symposium, 2015

Smart Mirror Where I Stand, Who Is the Leanest in the Sand?
Proceedings of the Universal Access in Human-Computer Interaction. Access to Learning, Health and Well-Being, 2015

Distributable Interface Design for Web Applications.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

RiftArt: Bringing Masterpieces in the Classroom through Immersive Virtual Reality.
Proceedings of the Italian Chapter Conference 2015, 2015

Interactive shops: how the customer can deal with them both from inside and outside.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

New perspectives to improve quality, efficacy and appeal of HCI courses.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015

WoBo: Multisensorial travels through Oculus Rift.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Predicting the Impact of Advertisements on Web Pages Aesthetic Impressions.
Proceedings of the Knowledge, Information and Creativity Support Systems - Selected Papers from KICSS'2014, 2014

Click and share: A face recognition tool for the mobile community.
Proceedings of the 2014 IEEE International Conference on Image Processing, 2014

Experiences from a Long Run with a Virtual Personal Trainer.
Proceedings of the Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice, 2014

A gestural concrete user interface in MARIA.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

IceTT: a responsive visualization for task models.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

Defining CARE Properties Through Temporal Input Models.
Proceedings of the Workshop on Engineering Gestures for Multimodal Interfaces Co-located with the 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

Considering task pre-conditions in model-based user interface design and generation.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

2013
A Model-Based Approach for Gesture Interfaces.
PhD thesis, 2013

Calculating landscape diversity with information-theory based indices: A GRASS GIS solution.
Ecol. Informatics, 2013

Generation of Multi-Device Adaptive MultiModal Web Applications.
Proceedings of the Mobile Web and Information Systems - 10th International Conference, 2013

Circlebook: Visual Display of Friend Proximity.
Proceedings of the Mobile Web and Information Systems - 10th International Conference, 2013

GestIT: a declarative and compositional framework for multiplatform gesture definition.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2013

Controlling a planetarium software with a Kinect or in a multi-touch table: a comparison.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

2012
Cross Modality Adaptation of Service Front Ends.
ERCIM News, 2012

The role of HCI models in service front-end development.
Behav. Inf. Technol., 2012

A Compositional Model for Gesture Definition.
Proceedings of the Human-Centered Software Engineering - 4th International Conference, 2012

Improving Support for Visual Task Modelling.
Proceedings of the Human-Centered Software Engineering - 4th International Conference, 2012

How to Exploit Abstract User Interfaces in MARIA.
Proceedings of the Workshop on Context-Aware Adaptation of Service Front-Ends, 2012

A Set of Languages for Context-Aware Adaptation.
Proceedings of the Workshop on Context-Aware Adaptation of Service Front-Ends, 2012

Developing Touchless Interfaces with GestIT.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

Adaptive User Interfaces for Smart Environments with the Support of Model-Based Languages.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
A Design Space for User Interface Composition.
Proceedings of the Model-Driven Development of Advanced User Interfaces, 2011

Engineering the authoring of usable service front ends.
J. Syst. Softw., 2011

Creating Mashups by Direct Manipulation of Existing Web Applications.
Proceedings of the End-User Development - Third International Symposium, 2011

Supporting Transformations across User Interface Descriptions at Various Abstraction Levels.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

A model-based approach for gesture interfaces.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011

2010
Exploiting web service annotations in model-based user interface development.
Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2010

User task-based development of multi-device service-oriented applications.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

2009
MARIA: A universal, declarative, multiple abstraction-level language for service-oriented applications in ubiquitous environments.
ACM Trans. Comput. Hum. Interact., 2009

Model-based Design of Multi-Device Applications based on Web Services.
IxD&A, 2009

UbiCicero: A location-aware, multi-device museum guide.
Interact. Comput., 2009

Cicero Designer: An Environment for End-User Development of Multi-Device Museum Guides.
Proceedings of the End-User Development, 2nd International Symposium, 2009

Model-Based Design of Multi-device Interactive Applications Based on Web Services.
Proceedings of the Human-Computer Interaction, 2009

Support for authoring service front-ends.
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009

2008
Designing Usable Applications based on Web Services.
Proceedings of the First Workshop on the Interplay between Usability Evaluation and Software Development, 2008

Exploiting Web Services and Model-Based User Interfaces for Multi-device Access to Home Applications.
Proceedings of the Interactive Systems. Design, 2008

A Location-Aware Guide Based on Active RFIDs in Multi-Device Environments.
Proceedings of the Computer-Aided Design of User Interfaces VI, 2008

2007
Interactive Games in Multi-Device Environments to Enhance the Learning Experience of Museum Visitors.
ERCIM News, 2007


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