Parag Chaudhuri

Orcid: 0000-0002-1706-5703

According to our database1, Parag Chaudhuri authored at least 53 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2024
Textron: Weakly Supervised Multilingual Text Detection through Data Programming.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

Intrinsic Hand Avatar: Illumination-aware Hand Appearance and Shape Reconstruction from Monocular RGB Video.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
Remeshing-free Graph-based Finite Element Method for Fracture Simulation.
Comput. Graph. Forum, February, 2023

TACTFUL: A Framework for Targeted Active Learning for Document Analysis.
Proceedings of the Document Analysis and Recognition - ICDAR 2023, 2023

Real-Time Physics-Based Mesh Deformation with Haptic Feedback and Material Anisotropy.
Proceedings of the 18th International Joint Conference on Computer Vision, 2023

2022
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking.
Comput. Graph. Forum, December, 2022

Interactive Physics-Based Virtual Sculpting with Haptic Feedback.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Artist Controlled Fracture Design Using Impurity Maps.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Local Scale Adaptation for Augmenting Hand Shape Models.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

Simulating Fracture in Anisotropic Materials Containing Impurities.
Proceedings of the MIG '22: ACM SIGGRAPH Conference on Motion, Interaction and Games, Guanajuato, Mexico, November 3, 2022

Deep Interactive Surface Creation from 3D Sketch Strokes.
Proceedings of the Thirty-First International Joint Conference on Artificial Intelligence, 2022

2021
Physics-based Mesh Deformation with Haptic Feedback and Material Anisotropy.
CoRR, 2021

Remeshing-Free Graph-Based Finite Element Method for Ductile and Brittle Fracture.
CoRR, 2021

Scalable Visual Simulation of Ductile and Brittle Fracture.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Non-linear Monte Carlo Ray Tracing for Visualizing Warped Spacetime.
Proceedings of the 16th International Joint Conference on Computer Vision, 2021

CATALIST: CAmera TrAnsformations for Multi-LIngual Scene Text Recognition.
Proceedings of the Document Analysis and Recognition, 2021

2020
A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality.
Comput. Graph. Forum, 2020

2019
Unsupervised incremental learning for hand shape and pose estimation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

StreetOCRCorrect: An Interactive Framework for OCR Corrections in Chaotic Indian Street Videos.
Proceedings of the 2nd International Workshop on Open Services and Tools for Document Analysis, 2019

Sub-Word Embeddings for OCR Corrections in Highly Fusional Indic Languages.
Proceedings of the 2019 International Conference on Document Analysis and Recognition, 2019

OCR On-the-Go: Robust End-to-End Systems for Reading License Plates & Street Signs.
Proceedings of the 2019 International Conference on Document Analysis and Recognition, 2019

2018
Real-time Simulation of Human Musculature.
Proceedings of the ICVGIP 2018: 11th Indian Conference on Computer Vision, 2018

SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation -.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
A Deep Recurrent Framework for Cleaning Motion Capture Data.
CoRR, 2017

Rendering curved spacetime in everyday scenes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

A Framework for Document Specific Error Detection and Corrections in Indic OCR.
Proceedings of the 1st International Workshop on Open Services and Tools for Document Analysis, 2017

Error Detection and Corrections in Indic OCR Using LSTMs.
Proceedings of the 14th IAPR International Conference on Document Analysis and Recognition, 2017

Narrow Band Pressure Computation for Eulerian Fluid Simulation.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2016
Sketch-based simulated draping for Indian garments.
Proceedings of the Tenth Indian Conference on Computer Vision, 2016

Data-driven 2D effects animation.
Proceedings of the Tenth Indian Conference on Computer Vision, 2016

Sketching 2D Character Animation Using a Data-Assisted Interface.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

TraceMove: A Data-assisted Interface for Sketching 2D Character Animation.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2015
Comparing Performance of Parallelizing Frameworks for Grid-Based Fluid Simulation on the CPU.
Proceedings of the 8th Annual ACM India Conference, Ghaziabad, India, October 29-31, 2015, 2015

2014
A study on parallelizing grid-based fluid simulations on the CPU.
Proceedings of the 7th ACM India Computing Conference, 2014

2013
Wetting of Porous Solids.
IEEE Trans. Vis. Comput. Graph., 2013

Virtual garment simulation.
Proceedings of the Fourth National Conference on Computer Vision, 2013

Directable Animation of Non-photorealistic Fluids.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Personalized Animatable Avatars from Depth Data.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2011
Tracing specular light paths in point-based scenes.
Vis. Comput., 2011

2010
Real time ray tracing of point-based models.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

GPU-Based Ray Tracing of Splats.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Local manipulation of image layers using standard image processing primitives.
Proceedings of the Seventh Indian Conference on Computer Vision, 2010

Implicit surface octrees for ray tracing point models.
Proceedings of the Seventh Indian Conference on Computer Vision, 2010

2009
Fast EMG-data driven skin deformation.
Comput. Animat. Virtual Worlds, 2009

Making Them Remember - Emotional Virtual Characters with Memory.
IEEE Computer Graphics and Applications, 2009

2008
Interactive Virtual Humans in Mobile Augmented Reality.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Self adaptive animation based on user perspective.
Vis. Comput., 2008

2007
Reusing view-dependent animation.
Vis. Comput., 2007

View-dependent character animation.
Springer, ISBN: 978-1-84628-591-2, 2007

2004
A measure for mesh compression of time-variant geometry.
Comput. Animat. Virtual Worlds, 2004

A System for View-Dependent Animation.
Comput. Graph. Forum, 2004

Stylistic Reuse of View-Dependent Animations.
Proceedings of the ICVGIP 2004, 2004

An Efficient Central Path Algorithm for Virtual Navigation.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004


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