Parag Chaudhuri

According to our database1, Parag Chaudhuri authored at least 31 papers between 2004 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2019
Unsupervised incremental learning for hand shape and pose estimation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
SheetAnim - From Model Sheets to 2D Hand-drawn Character Animation -.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
A Deep Recurrent Framework for Cleaning Motion Capture Data.
CoRR, 2017

Rendering curved spacetime in everyday scenes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

A Framework for Document Specific Error Detection and Corrections in Indic OCR.
Proceedings of the 1st International Workshop on Open Services and Tools for Document Analysis, 2017

Error Detection and Corrections in Indic OCR Using LSTMs.
Proceedings of the 14th IAPR International Conference on Document Analysis and Recognition, 2017

Narrow Band Pressure Computation for Eulerian Fluid Simulation.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2016
Sketch-based simulated draping for Indian garments.
Proceedings of the Tenth Indian Conference on Computer Vision, 2016

Data-driven 2D effects animation.
Proceedings of the Tenth Indian Conference on Computer Vision, 2016

Sketching 2D Character Animation Using a Data-Assisted Interface.
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016

TraceMove: A Data-assisted Interface for Sketching 2D Character Animation.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016

2015
Comparing Performance of Parallelizing Frameworks for Grid-Based Fluid Simulation on the CPU.
Proceedings of the 8th Annual ACM India Conference, Ghaziabad, India, October 29-31, 2015, 2015

2014
A study on parallelizing grid-based fluid simulations on the CPU.
Proceedings of the 7th ACM India Computing Conference, 2014

2013
Wetting of Porous Solids.
IEEE Trans. Vis. Comput. Graph., 2013

Directable Animation of Non-photorealistic Fluids.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Personalized Animatable Avatars from Depth Data.
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013

2011
Tracing specular light paths in point-based scenes.
The Visual Computer, 2011

2010
Real time ray tracing of point-based models.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

GPU-Based Ray Tracing of Splats.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Local manipulation of image layers using standard image processing primitives.
Proceedings of the Seventh Indian Conference on Computer Vision, 2010

Implicit surface octrees for ray tracing point models.
Proceedings of the Seventh Indian Conference on Computer Vision, 2010

2009
Fast EMG-data driven skin deformation.
Journal of Visualization and Computer Animation, 2009

Making Them Remember - Emotional Virtual Characters with Memory.
IEEE Computer Graphics and Applications, 2009

2008
Interactive Virtual Humans in Mobile Augmented Reality.
Proceedings of the Encyclopedia of Multimedia, 2nd Ed., 2008

Self adaptive animation based on user perspective.
The Visual Computer, 2008

2007
Reusing view-dependent animation.
The Visual Computer, 2007

View-dependent character animation.
Springer, ISBN: 978-1-84628-591-2, 2007

2004
A measure for mesh compression of time-variant geometry.
Journal of Visualization and Computer Animation, 2004

A System for View-Dependent Animation.
Comput. Graph. Forum, 2004

Stylistic Reuse of View-Dependent Animations.
Proceedings of the ICVGIP 2004, 2004

An Efficient Central Path Algorithm for Virtual Navigation.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004


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