Maher Ben Moussa

According to our database1, Maher Ben Moussa authored at least 15 papers between 2006 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Towards Reliable Integrity in Blacklisting: Facing Malicious IPs in GHOST Smart Contracts.
Proceedings of the 2018 Innovations in Intelligent Systems and Applications, 2018

2016
How avatars in care context should show affect.
Proceedings of the 10th EAI International Conference on Pervasive Computing Technologies for Healthcare, 2016

A Virtual Assistive Companion for Older Adults: Design Implications for a Real-World Application.
Proceedings of SAI Intelligent Systems Conference (IntelliSys) 2016, 2016

2015
The Use of Videogames as Complementary Therapeutic Tool for Cognitive Behavioral Therapy in Bulimia Nervosa Patients.
Cyberpsychology Behav. Soc. Netw., 2015

Summary of the Workshop Affective Interaction with Avatars @ Ambient Intelligence 2015.
Proceedings of Workshop and Poster Papers of the European Conference on Ambient Intelligence 2015 (AmI-15), 2015

2014
Virtual assistive companions for older adults: qualitative field study and design implications.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

2013
Toward socially responsible agents: integrating attachment and learning in emotional decision-making.
Comput. Animat. Virtual Worlds, 2013

Blending real with virtual in 3DLife.
Proceedings of the 14th International Workshop on Image Analysis for Multimedia Interactive Services, 2013

2011
Evaluating a dancer's performance using kinect-based skeleton tracking.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2010
Towards an expressive virtual tutor: an implementation of a virtual tutor based on an empirical study of non-verbal behaviour.
Proceedings of the 2010 ACM Workshop on Surreal Media and Virtual Cloning, 2010

The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment.
Proceedings of the International Conference on Language Resources and Evaluation, 2010

2009
Making Them Remember - Emotional Virtual Characters with Memory.
IEEE Computer Graphics and Applications, 2009

Applying Affect Recognition in Serious Games: The PlayMancer Project.
Proceedings of the Motion in Games, Second International Workshop, 2009

2008
Communicating with a virtual human or a skin-based robot head.
Proceedings of the 8th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2008), 2008

2006
The Potential of User Feedback Through the Iterative Refining of Queries in an Image Retrieval System.
Proceedings of the Adaptive Multimedia Retrieval: User, 2006


  Loading...