Patrice Renaud

According to our database1, Patrice Renaud authored at least 23 papers between 2000 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2017
Adjusting stereoscopic parameters by evaluating the point of regard in a virtual environment.
Comput. Graph., 2017

2015
Erratum to: Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences.
Virtual Reality, 2015

2014
Using immersive virtual reality and anatomically correct computer-generated characters in the forensic assessment of deviant sexual preferences.
Virtual Reality, 2014

Sexual Self-Regulation and Cognitive Absorption as Factors of Sexual Response Toward Virtual Characters.
Cyberpsy., Behavior, and Soc. Networking, 2014

Virtual reality applications in forensic psychiatry.
Proceedings of the 2014 Virtual Reality International Conference, 2014

2013
Empathy Toward Virtual Humans Depicting a Known or Unknown Person Expressing Pain.
Cyberpsy., Behavior, and Soc. Networking, 2013

2012
Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates.
Interacting with Computers, 2012

2010
Virtual characters designed for forensic assessment and rehabilitation of sex offenders: standardized and made-to-measure.
JVRB, 2010

2009
Cybertherapy, Cyberpsychology, and the Use of Virtual Reality in Mental Health.
Proceedings of the Universal Access Handbook., 2009

Gaze behavior nonlinear dynamics assessed in virtual immersion as a diagnostic index of sexual deviancy: preliminary results.
JVRB, 2009

2008
Anxiety Increases the Feeling of Presence in Virtual Reality.
Presence, 2008

An online noise filter for eye-tracker data recorded in a virtual environment.
Proceedings of the Eye Tracking Research & Application Symposium, 2008

2007
Presence as Determined by Fractal Perceptual-Motor Dynamics.
Cyberpsy., Behavior, and Soc. Networking, 2007

FEBAM: A Feature-Extracting Bidirectional Associative Memory.
Proceedings of the International Joint Conference on Neural Networks, 2007

2006
Mesures et rétroactions psychophysiologiques en immersion virtuelle: le cas des réponses oculomotrices et sexuelles.
Proceedings of the 18th International Conference of the Association Francophone d'Interaction Homme-Machine, 2006

2005
Scene Perception, Gaze Behavior, and Perceptual Learning in Virtual Environments.
Cyberpsy., Behavior, and Soc. Networking, 2005

2004
Assessing Perceptual Learning Dynamics During Visual Search in Virtual Immersion Using Eye-Tracking Technologies.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

Assessing Top-Down and Bottom-Up Effects on Perceptual Learning Through Eye-Tracking Technologies Applied in Virtual Immersion.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

2003
Anxiety and Presence during VR Immersion: A Comparative Study of the Reactions of Phobic and Non-phobic Participants in Therapeutic Virtual Environments Derived from Computer Games.
Cyberpsy., Behavior, and Soc. Networking, 2003

Eye-Tracking in Immersive Environments: A General Methodology to Analyze Affordance-Based Interactions from Oculomotor Dynamics.
Cyberpsy., Behavior, and Soc. Networking, 2003

2002
Behavioral avoidance dynamics in the presence of a virtual spider.
IEEE Trans. Information Technology in Biomedicine, 2002

Measuring Sexual Preferences in Virtual Reality: A Pilot Study.
Cyberpsy., Behavior, and Soc. Networking, 2002

2000
Cognitive Behavior Therapy for Panic Disorder with Agoraphobia in Videoconference: Preliminary Results.
Cyberpsy., Behavior, and Soc. Networking, 2000


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