Paul J. Diefenbach

Orcid: 0000-0002-6897-5096

Affiliations:
  • Drexel University, Philadelphia, PA, USA
  • DRaW Computing Associates Inc., Philadelphia. PA USA


According to our database1, Paul J. Diefenbach authored at least 19 papers between 1997 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Smart Scaling: A Hybrid Deep-Learning Approach to Content-Aware Image Retargeting.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

2015
Collaborate, Not Only as a Developer, but also as a PLAYER.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
Asymmetrical gameplay across heterogeneous devices: designing a lexicon for cross-platform development.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Virtual cinematography: beyond big studio production.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2011
Practical Game Design and Development Pedagogy.
IEEE Computer Graphics and Applications, 2011

2010
Information Overload: A Collaborative Dance Performance.
IEEE Multim., 2010

Surge: an experiment in real-time music analysis for gaming.
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

An Audio Processing Library for MIR Application Development in Flash.
Proceedings of the 11th International Society for Music Information Retrieval Conference, 2010

MindTactics: A Brain Computer Interface gaming platform.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

Transition to Teaching: 3D classroom simulation and management.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010

2009
An audio processing library for game development in flash.
Proceedings of the 2009 International IEEE Consumer Electronics Society's Games Innovations Conference, 2009

Applications of Multitouch and Gaming Technology for the Classroom.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Creating a multi-discipline gaming curriculum: avoiding mistakes, missteps, and growing pains.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Applications of multi-touch gaming technology to middle-school education.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Information overload: a collaborative multimedia dance performance.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Building Planet Diggum: a case study of multi-discipline, multi-touch gaming collaboration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Teaching Soft-skills: Digital Game Development in a Multi-Discipline Environment.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

1998
Building OpenWorlds.
Proceedings of the Third Symposium on Virtual Reality Modeling Language, 1998

1997
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997


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