Paul V. Gestwicki
According to our database1,
Paul V. Gestwicki
authored at least 34 papers
between 2002 and 2022.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2022
J. Comput. Sci. Coll., 2022
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022
2021
Godot engine and checklist-based specifications: revising a game programming class for asynchronous online teaching.
J. Comput. Sci. Coll., 2021
2019
Mapping between the computer science body of knowledge and fundamentals of game design.
J. Comput. Sci. Coll., 2019
2018
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018
2017
2016
2015
Proceedings of the Computer Games: AI, 2015
2014
J. Comput. Sci. Coll., 2014
2013
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
Studio-based learning and app inventor for android in an introductory CS course for non-majors.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013
2012
Proceedings of the 30th ACM International Conference on Design of Communication, 2012
Proceedings of the Second International Conference on Learning Analytics and Knowledge, 2012
The entity system architecture and its application in an undergraduate game development studio.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
2011
Hello, worlds: an introduction to mobile application development for IOS and Android.
J. Comput. Sci. Coll., 2011
2010
J. Comput. Sci. Coll., 2010
A pilot study on the impact of creative achievement on academic achievement in media-oriented CS1.
J. Comput. Sci. Coll., 2010
Proceedings of the 41st ACM technical symposium on Computer science education, 2010
2009
An experience report and analysis of Java technologies in undergraduate game programming courses.
J. Comput. Sci. Coll., 2009
2008
ACM J. Educ. Resour. Comput., 2008
J. Comput. Sci. Coll., 2008
A case study approach for teaching design patterns through computer game programming: tutorial presentation.
J. Comput. Sci. Coll., 2008
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008
2007
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007
Measuring Changes in Perceptions and Self-Efficacy in CS1.
Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2007
2005
Proceedings of the ACM 2005 Symposium on Software Visualization, 2005
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005
2004
Proceedings of the Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004
Proceedings of the Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004
2002
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2002), 2002