Paul V. Gestwicki

According to our database1, Paul V. Gestwicki authored at least 34 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Integrating the OpenMind Platform into a Human-Computer Interaction Elective.
J. Comput. Sci. Coll., 2022

Building Community and Validating Co-Curricular Achievement.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

It Seemed Like a Good Idea at the Time (COVID-19 edition).
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

2021
Godot engine and checklist-based specifications: revising a game programming class for asynchronous online teaching.
J. Comput. Sci. Coll., 2021

2019
Mapping between the computer science body of knowledge and fundamentals of game design.
J. Comput. Sci. Coll., 2019

Unreal engine 4 for computer scientists.
J. Comput. Sci. Coll., 2019

2018
Design and Evaluation of an Undergraduate Course on Software Development Practices.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
Independent game development in the midwest.
J. Comput. Sci. Coll., 2017

2016
Interdisciplinary Projects in the Academic Studio.
ACM Trans. Comput. Educ., 2016

2015
Teaching game programming with PlayN.
J. Comput. Sci. Coll., 2015

Observations and opportunities in cybersecurity education game design.
Proceedings of the Computer Games: AI, 2015

2014
Refactoring code to increase readability and maintainability: a case study.
J. Comput. Sci. Coll., 2014

2013
Empirical evaluation of periodic retrospective assessment.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Studio-based learning and app inventor for android in an introductory CS course for non-majors.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
Articulating everyday actions: an activity theoretical approach to scrum.
Proceedings of the 30th ACM International Conference on Design of Communication, 2012

Learning analytics for collaborative writing: a prototype and case study.
Proceedings of the Second International Conference on Learning Analytics and Knowledge, 2012

The entity system architecture and its application in an undergraduate game development studio.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
App inventor for Android with studio-based learning.
J. Comput. Sci. Coll., 2011

Hello, worlds: an introduction to mobile application development for IOS and Android.
J. Comput. Sci. Coll., 2011

2010
Effective teaching practices using free Google services: conference tutorial.
J. Comput. Sci. Coll., 2010

A pilot study on the impact of creative achievement on academic achievement in media-oriented CS1.
J. Comput. Sci. Coll., 2010

Novel approaches to CS 0 with app inventor for android.
Proceedings of the 41st ACM technical symposium on Computer science education, 2010

2009
An experience report and analysis of Java technologies in undergraduate game programming courses.
J. Comput. Sci. Coll., 2009

2008
Teaching Design Patterns Through Computer Game Development.
ACM J. Educ. Resour. Comput., 2008

Teaching game design and game programming through interdisciplinary courses.
J. Comput. Sci. Coll., 2008

A case study approach for teaching design patterns through computer game programming: tutorial presentation.
J. Comput. Sci. Coll., 2008

It seemed like a good idea at the time.
Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, 2008

2007
Computer games as motivation for design patterns.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007

Measuring Changes in Perceptions and Self-Efficacy in CS1.
Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science & Computer Engineering, 2007

2005
Methodology and architecture of JIVE.
Proceedings of the ACM 2005 Symposium on Software Visualization, 2005

Visualizing errors in object oriented programs.
Proceedings of the Companion to the 20th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2005

2004
JIVE: Java Interactive Visualization Environment.
Proceedings of the Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004

Interactive visualization of object-oriented programs.
Proceedings of the Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004

2002
Interactive Visualization of Java Programs.
Proceedings of the 2002 IEEE CS International Symposium on Human-Centric Computing Languages and Environments (HCC 2002), 2002


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