Paulo M. F. de Andrade

According to our database1, Paulo M. F. de Andrade authored at least 4 papers between 2005 and 2014.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2014
Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing.
Proceedings of the VISAPP 2014, 2014

Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

2012
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012

2005
GRASP with Path-Relinking for the Maximum Diversity Problem.
Proceedings of the Experimental and Efficient Algorithms, 4th InternationalWorkshop, 2005


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