Paulo M. F. de Andrade
According to our database1,
Paulo M. F. de Andrade authored at least 4 papers
between 2005 and 2014.
Collaborative distances:
Collaborative distances:
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Bibliography
2014
Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing.
Proceedings of the VISAPP 2014, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
2012
A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2005
Proceedings of the Experimental and Efficient Algorithms, 4th InternationalWorkshop, 2005